Space Engineers

Space Engineers

170 ratings
2P19 Launcher With Cluster Missile (BROKEN)
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
File Size
Posted
797.329 KB
6 Oct, 2018 @ 4:44am
1 Change Note ( view )

Subscribe to download
2P19 Launcher With Cluster Missile (BROKEN)

In 1 collection by Malacanth
Military Yard
36 items
Description
IMPORTANT Launch Control Script may be out of date, no set up needed, subscribe to the script at the link below, find the launch control programmable block, click edit, and enter the script.
https://steamproxy.net/sharedfiles/filedetails/?id=691441036

Designed a new cluster missile using a bit of inspiration from BlackArmor as a method of making it a very survival capable cluster missile with fairly low PCU.

Launcher is a simple old Solviet 2P19, fairly simple, bit of a pain with how springy rortors and pistons are now but functional as a mobile launcher.

The drivers cab has the timer block for the erector, or there is a botton on the side.

To fire :

Enter the cab labeled "Launch Control"

Access the remote on the toolbar

View the Camera

2 scans the coordinates of the targeted area and locks them in.

3 launches the missile.

Missile does not have an oxygen generator and thus has a limited range, I have for sure hit targets as far as 5 km away.

A big thanks to Alysius and Whiplash141 for all the wonderful scripts that make so many of my builds possible =D

Note: Games with an auto trash clean up of 11 bocks or greater will cause the clusters to despawn once disconnected from the powered grid.

To increase or reduce the radius that the clusters deploy, access the Missile Computer and in the custom data reduce or increase the vaiue of the number following SPIN.

Side note : This missile can be reproduced in survival via pojector, it uses no rotors. It can be fueled, charged, gatling guns filled (used to seperate clusters) and launched via advanced rotor head connected to a conveyor system. Leavea comment if you would like a larger missile that is similar that has a longer range, this one is sized primarily for the build :)
105 Comments
Lowbo 6 Dec, 2020 @ 10:44am 
Don't bother downloading doesn't work Unles you're wiling to do a load of extra steps to get it to work Which kind of the weak point of downloading a ready built blueprint
omenakunkku 24 Jul, 2020 @ 3:00pm 
Why when everytime i spawn it its start fly and destroy its self
Malacanth  [author] 16 Jan, 2020 @ 6:50pm 
@Sweex It was made that way, but to make any seat work, just add the seat to the MART group
Sweex 16 Jan, 2020 @ 10:10am 
I can move the camera when im in the launch seat. any way to fix or am i just overlooking something?
Malacanth  [author] 30 Dec, 2019 @ 9:35pm 
@╲⎝⧹Anonymous⧸⎠╱ The launch control script just needs to be re-added to the programmable block, not sure why, but this will fix the issue.
Malacanth  [author] 30 Dec, 2019 @ 9:25pm 
@Dingus Soory It has taken so long to get back to you, I have been out of SE for some time. Checked it out, make sure you are in the launch control cockpit when trying to turn the camera. Also make sure you have in game scripts enabled. You can also find the programmable block with MART in it's name and click RUN.
Malacanth  [author] 19 Dec, 2019 @ 5:47pm 
Odd, I will check that out.
⎝⧹Greedynuf⧸⎠ 19 Dec, 2019 @ 4:42pm 
You have to put missile computer into the toolbar
Malacanth  [author] 3 Aug, 2019 @ 2:52pm 
@Dingus make sure you have in-game scripts enabled in your world, also find the programmable block with MART in it, and click run, let me know if it works =)
Dingus 3 Aug, 2019 @ 2:22pm 
@gnvenus my targeting camera won't turn