Team Fortress 2

Team Fortress 2

426 ratings
Mt. Silver (Deathmatch/Trade Map)
   
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Game Mode: Specialty
File Size
Posted
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55.424 MB
5 Oct, 2018 @ 9:06pm
1 Dec, 2020 @ 11:21pm
2 Change Notes ( view )

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Mt. Silver (Deathmatch/Trade Map)

Description
A recreation of the end game location known as Mt. Silver from Pokemon Gold, Silver, and Crystal. The map was created with the original textures from the game, and features all accesible areas from Mt. Silver, Mt. Silver Cave, and Route 28. It also includes the Summit, where the player would originally have their fated battle with Red.

The map's main portion is quite large and open, with the cave sections being dark and gloomy, but also open as well. This map makes for a good hangout/trade map to play around on, and has more than one way to exit spawn for each team. The Summit also has music buttons to play OST from the original games around the map, with two bonus/secret tracks as well (If you're reading this KoolBoyMan, I love your work!).

When subscribed, you can find the map at the following directory;
Steam\steamapps\workshop\content\440\1531488255
In order to have the map be playable, move the map file to this directory;
Steam\steamapps\common\Team Fortress 2\tf\download\maps

File name is "pkmn_mountsilver_b2f".

A friendly reminder; If you would like to put this map up on your server, feel free! You do NOT have to ask for permission, as the credit towards me is already on the map. I would just ask that you please do not edit the map in any way. If you have an edit you'd like to see, feel free to add me and suggest an edit! If you see an edited version of this map, please let me know so I can ask them to rightfully credit me. Just remember to leave a comment on my profile letting me know why you're adding me first, as I get a lot of trade offers and scams thrown at me. Thank you, and I hope you like the map!

Special thanks to;
- TF2maps.net community, for help with questions and constant support
- MaccyF/mækiːˈɛf, for the really nice and space saving corner resupply locker ( https://tf2maps.net/threads/corner-resupply-locker.28365/ )
- Textures and music are copyright by Nintendo and Gamefreak, and are not owned by me in any form
- Frewie and ColdEndeavour, for their original recreations maps that gave me inspiration to make my own
11 Comments
Just a Fan YT 23 Nov, 2022 @ 12:51pm 
this is neat.
HarveyFisto 13 Apr, 2019 @ 2:19pm 
oh hi
Gravidea #FixTF2  [author] 18 Oct, 2018 @ 1:49pm 
The map can be found on the XenoGamers Pokemon Trade Server along with a couple other maps that I submitted, which a staff member kindly added. Here's an IP: 64.74.97.68:27015
Scallieca 18 Oct, 2018 @ 10:19am 
Is there a server running this map?
Spai🎩 15 Oct, 2018 @ 5:01pm 
IM A SPAI
drago 14 Oct, 2018 @ 10:52pm 
dope
Pacca 14 Oct, 2018 @ 9:39pm 
Nice! Looks interesting! I might download it to goof around with it in gmod and Portal 2 :weasel:
Gravidea #FixTF2  [author] 14 Oct, 2018 @ 8:55pm 
For the reason behind this and why I don't compress, it's more of a decision because of what happens to the map when I compress it. If you take a look at other Pokemon maps like the original pkmn Ecruteak and Goldenrod, you'll see that although you need to get closer to notice, the texture are quite blurry and don't look like they're point sampled. That's how I see it at least. Thank you for the suggestion though. I will use it on future maps that do not have a 16-bit style.
Katja 8 Oct, 2018 @ 8:36am 
I notice your maps eat a lot of memory, do you compress them? You can bspzip them to cut off like half or more your memory usage. Here's a tutorial [tf2maps.net]
Gravidea #FixTF2  [author] 5 Oct, 2018 @ 9:17pm 
B-but Golbats are cool...