Company of Heroes 2

Company of Heroes 2

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(2 - 4) Stadtkrieg
   
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Item Type: map
Maps: 2v2
Tags: MP
Dateigröße
Veröffentlicht
Aktualisiert
9.625 MB
5. Okt. 2018 um 7:44
21. Okt. 2018 um 7:28
11 Änderungshinweise (anzeigen)

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(2 - 4) Stadtkrieg

In 1 Kollektion von Invictus
Invictus Map Collection
13 Inhalte
Beschreibung
Thank you for downloading 'Stadtkrieg', if you haven't done that yet,
give it a try and let me know what you think of it!

Don't forget to rate the map, it mean allot to me!


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Map Type:
- 2v2 ( 1v2 / 1v1)
- Victory point control + Annihilation

Buildings that can be garrisoned, will appear green on the mini-map. Also a lit streetlight is posted next to it. These streetlights are invincible so you will always know wich buildings to go to.
This is due to balancing reasons! (this has been achieved in collaboration with Janne252)

Weather type:
- Foggy rain, dusk

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Copyright 2018 Steam ID: Invictus
26 Kommentare
f.laughlin 4. Juli 2021 um 11:45 
good map:steamhappy:
WiZ 13. Aug. 2019 um 13:47 
Had fun on this one! Good effort!
Invictus  [Autor] 15. Okt. 2018 um 12:11 
Fixed, the streetlights are invincible!! Accomplished with some ''scar'' editing.
Invictus  [Autor] 14. Okt. 2018 um 23:33 
Hi Chucky, thank you for the feedback!
I made the lightpoles an “Visual Entity” so they shouldn’t be able to get destroyed... I will look into that! With making them an visual entity i had to block pathfinding right underneath the lightpole so that it “looks” like there’s a actual entity there and you can’t pass trough it.
Again, thanks for the feedback and I will come back when it’s fixed!
Chucky Dickens 14. Okt. 2018 um 18:22 
Just playtested this for the first time, and I must say, I had a ton of fun with it. :D (Vs AI)
Few little things I will point out though, since there's been so much talk about these garrison lights. :P
https://steamproxy.net/sharedfiles/filedetails/?id=1539538683
It seems that the lamp posts themselves can be destroyed any indirect fire. Never saw a cannon or thrown explosive destroy one, but even a light mortar will do it.
However... the Light stays hovering in mid air. Working as Intended?

Secondly, Pathfinding.
https://steamproxy.net/sharedfiles/filedetails/?id=1539538806
The lamps totally block movement of all units. You simply can't pathfind anything over them, even when the lamp is destroyed and only the stone base remains.
This was not any issue to my Gameplay, but I did notice it.
Invictus  [Autor] 13. Okt. 2018 um 12:30 
Updated it! Let me know what you guys think of it :freezing:
Invictus  [Autor] 13. Okt. 2018 um 11:48 
I want to make those lamps indestructible, I think they will lose their purpose if they can be destroyed:german:
Chucky Dickens 13. Okt. 2018 um 11:38 
Oh, sorry I didn't word that too clearly. :P
I was trying to ask if the lamp-posts outside the building, (that you're using to indicate if the building is garrisonable or not) would be destroyable by a tank or such.
Kinda took it for granted that the buildings themselves would be destuctable. :fire:
Invictus  [Autor] 13. Okt. 2018 um 11:36 
@Chucky, if I make those buildings garrisonable (hope I wrote that right), then they still will be able to get destroyed, just like all the other buildings :)
I'm thinking about 12 buildings total that can be garrisoned, 6 on one side and 6 on the other, all ''mirrored'' to the ones on the other side so you get as much balance as it can be.
woodywong 13. Okt. 2018 um 10:11 
I really enjoy the layout and asthetics of the urban environment. I love the "3 bridges" dynamic. However, the idea that making buildings ungarriasonable is questionable at best. I wish I could enjoy playing it more, but IMO the game has been designed and balanced for at least some garrisoned structures. It seems like, when you make buildings ungarrianable, you are playing to the strengths of certain factions and to the detriment of other factions.