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I made the lightpoles an “Visual Entity” so they shouldn’t be able to get destroyed... I will look into that! With making them an visual entity i had to block pathfinding right underneath the lightpole so that it “looks” like there’s a actual entity there and you can’t pass trough it.
Again, thanks for the feedback and I will come back when it’s fixed!
Few little things I will point out though, since there's been so much talk about these garrison lights. :P
https://steamproxy.net/sharedfiles/filedetails/?id=1539538683
It seems that the lamp posts themselves can be destroyed any indirect fire. Never saw a cannon or thrown explosive destroy one, but even a light mortar will do it.
However... the Light stays hovering in mid air. Working as Intended?
Secondly, Pathfinding.
https://steamproxy.net/sharedfiles/filedetails/?id=1539538806
The lamps totally block movement of all units. You simply can't pathfind anything over them, even when the lamp is destroyed and only the stone base remains.
This was not any issue to my Gameplay, but I did notice it.
I was trying to ask if the lamp-posts outside the building, (that you're using to indicate if the building is garrisonable or not) would be destroyable by a tank or such.
Kinda took it for granted that the buildings themselves would be destuctable.
I'm thinking about 12 buildings total that can be garrisoned, 6 on one side and 6 on the other, all ''mirrored'' to the ones on the other side so you get as much balance as it can be.