Sid Meier's Civilization V

Sid Meier's Civilization V

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Fire Emblem Vox Populi - Ostia Mini-Pack
   
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22.405 MB
4 Oct, 2018 @ 10:22pm
19 Oct, 2023 @ 12:18am
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Fire Emblem Vox Populi - Ostia Mini-Pack

Description
Vox Populi conversions of TheMH06's Ostia civs, led by Lilina and Hector, from Fire Emblem: Binding Blade and Fire Emblem: The Blazing Blade. Requires Community Balance Patch.

Join the Civ V Fire Emblem modders discord here! https://discord.gg/bCvvftW

Lilina's Ostia
UA: Gentle Flame of a Noble Heart
+30% Great Scientist rate. Scientist specialists give +1 Culture and Food, scaling with era. When a Great Scientist is expended, gain Culture scaling with your current Science output.

UU: Pupil (Crossbowman)
Available at Civil Service
18 CS, 22 RCS
When garrisoned in a city with a Magic Academy, gain 1XP per turn (up to level 5), and provides Science equals to its level

UB: Magic Academy (University)
When built, can choose from one of five specializations.
Fire Magic: +3 Production in the city, and +1 Production to Plains tiles. Units trained in the city have the Anima (Fire) promotion (+40% damage against cities). Requires nearby Plains.
Thunder Magic: +5 Gold in the city, and +1 Gold for each Mountain tile within working range. Units trained in the city have the Anima (Thunder) promotion (+25% damage to wounded units). Requires nearby Mountain.
Wind Magic: +3 Food in the city, and +1 Food to Forest tiles. Units trained in the city have the Anima (Wind) promotion (ignore zone of control when moving). Requires nearby Forest.
Light Magic: +3 Happiness in the city, and +1 Golden Age Point to Grassland tiles. Units trained in the city have the Light Magic promotion (heal an additional 10 HP when fortified). Requires nearby Grassland.
Dark Magic: +4 Faith in the city, and +1 Faith to Jungle tiles. Units trained in the city have the Dark Magic promotion (heal 30 HP when killing a unit). Requires nearby Jungle.

Hector's Ostia
UA: Ostian Thunder
All Defensive Buildings provide all trained units with +10 EXP. Each city gains Production for each friendly unit in or adjacent to the city.

UU: General (Fusilier)
40 CS
Stalwart (+35% CS when defending)
Distant Counter (inflicts 20 damage to attacker when targeted by a ranged attack)

UB: Ostian Keep (Forge)
+3 Production
+10 city defense, +50 city HP
Melee units are trained 33% faster
4 Comments
SavageCourier 30 Nov, 2018 @ 8:41pm 
I just wanted to say that I enjoyed this vox populi version of the mod you have created, and that I appreciate that you made it. I hope life will treat you well, that you have a nice day, and that you keep doing what you enjoy.
Robin D. Bank 18 Nov, 2018 @ 2:16pm 
Thanks a lot man.
Blue  [author] 17 Nov, 2018 @ 8:41pm 
You can find the current version of the Community Balance Patch on CivFanatics.

https://forums.civfanatics.com/threads/new-beta-version-november-9th-11-9.638227/

This mod should work with older versions as well.
Robin D. Bank 16 Nov, 2018 @ 1:24pm 
Can I get a link to the community balance patch needed? I can't seem to find the right one.