Space Engineers

Space Engineers

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Dual Head 1x1 Advanced Rotor
   
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Type: Mod
Mod category: Block
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18.108 MB
2018년 9월 28일 오후 4시 01분
2019년 2월 28일 오후 5시 48분
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Dual Head 1x1 Advanced Rotor

설명
Rotor turret advanced rotors for 1x1 conveyors. Now you can feed ammo to those rotor turrets on a much smaller scale! Including having a dual head rotor with a pass through. This is also useful for attaching drills and creating movable arms with small tubes for mining.

I have been building rotor turrets and was wanting a solution to not using 2 rotors for the elevation and to be able to move ammo to the guns without having to use the large 3x3 sized advanced rotor.

Added Large block dual head advanced rotor, also with a passthrough for conveyors

***Don't use height adjustment, leave at default to avoid problems

**Don't attach a small head to large grid dual head, game crashes. I may have a fix for that soon.

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Hope you all enjoy this mod, and if you like this one please check out My Workshop.
Visit my Discord server Ntech Mods[discord.gg]
댓글 116
Rysten 2024년 5월 1일 오전 10시 00분 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 2022년 12월 1일 오전 12시 01분 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [작성자] 2022년 4월 28일 오후 1시 53분 
not planned, but could
MikeCDAMMIT1990 2022년 4월 28일 오후 1시 11분 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 2022년 3월 30일 오전 6시 21분 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 2022년 2월 25일 오후 6시 26분 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [작성자] 2022년 2월 25일 오후 6시 21분 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 2022년 2월 25일 오후 6시 15분 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [작성자] 2022년 2월 25일 오후 3시 48분 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 2022년 2월 25일 오전 5시 40분 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.