Space Engineers

Space Engineers

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Dual Head 1x1 Advanced Rotor
   
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Type: Mod
Mod category: Block
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18.108 MB
2018年9月28日 16時01分
2019年2月28日 17時48分
5 項目の変更履歴 ( 表示 )

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Dual Head 1x1 Advanced Rotor

解説
Rotor turret advanced rotors for 1x1 conveyors. Now you can feed ammo to those rotor turrets on a much smaller scale! Including having a dual head rotor with a pass through. This is also useful for attaching drills and creating movable arms with small tubes for mining.

I have been building rotor turrets and was wanting a solution to not using 2 rotors for the elevation and to be able to move ammo to the guns without having to use the large 3x3 sized advanced rotor.

Added Large block dual head advanced rotor, also with a passthrough for conveyors

***Don't use height adjustment, leave at default to avoid problems

**Don't attach a small head to large grid dual head, game crashes. I may have a fix for that soon.

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Hope you all enjoy this mod, and if you like this one please check out My Workshop.
Visit my Discord server Ntech Mods[discord.gg]
116 件のコメント
Rysten 5月1日 10時00分 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 2022年12月1日 0時01分 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [作成者] 2022年4月28日 13時53分 
not planned, but could
MikeCDAMMIT1990 2022年4月28日 13時11分 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 2022年3月30日 6時21分 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 2022年2月25日 18時26分 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [作成者] 2022年2月25日 18時21分 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 2022年2月25日 18時15分 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [作成者] 2022年2月25日 15時48分 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 2022年2月25日 5時40分 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.