Space Engineers
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Dual Head 1x1 Advanced Rotor
   
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Type: Mod
Mod category: Block
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18.108 MB
28 Σεπ 2018, 16:01
28 Φεβ 2019, 17:48
5 σημειώσεις αλλαγών ( προβολή )

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Dual Head 1x1 Advanced Rotor

ΠΕΡΙΓΡΑΦΗ
Rotor turret advanced rotors for 1x1 conveyors. Now you can feed ammo to those rotor turrets on a much smaller scale! Including having a dual head rotor with a pass through. This is also useful for attaching drills and creating movable arms with small tubes for mining.

I have been building rotor turrets and was wanting a solution to not using 2 rotors for the elevation and to be able to move ammo to the guns without having to use the large 3x3 sized advanced rotor.

Added Large block dual head advanced rotor, also with a passthrough for conveyors

***Don't use height adjustment, leave at default to avoid problems

**Don't attach a small head to large grid dual head, game crashes. I may have a fix for that soon.

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Hope you all enjoy this mod, and if you like this one please check out My Workshop.
Visit my Discord server Ntech Mods[discord.gg]
116 σχόλια
Rysten 1 Μαϊ, 10:00 
Anyone else having issues with this and the new CTC? I was attempting to use it but the CTC kept bouncing the turret between both attached guns rather than the reference gun.
BIV 1 Δεκ 2022, 0:01 
Another great idea you've posted here that will improve the game, I'll be intere3sted to see how many 'left field' ideas will stem from this block. Good onya mate.
nukeguard  [Δημιουργός] 28 Απρ 2022, 13:53 
not planned, but could
MikeCDAMMIT1990 28 Απρ 2022, 13:11 
HAY! :) are you planning on removing the the small head advance rotor now then i take it?
condottiere 30 Μαρ 2022, 6:21 
@Sarianos: A workaround is to grind off the entire rotor, build a new rotor with included rotor head, then use the Advanced Welding mod so that you can use weld pads (basically, easy 0 thickness merge blocks) to merge whatever subgrid you want to keep.
[RTB] Sarianos 25 Φεβ 2022, 18:26 
Hopefully, but either way I figured I'd just let you know, it's not a critical issue but it does limit survival usability a fair bit.
nukeguard  [Δημιουργός] 25 Φεβ 2022, 18:21 
it is likely due to the physics of the head that interfere with reattach, it might be fixable
[RTB] Sarianos 25 Φεβ 2022, 18:15 
Mostly for survival situations and some creative freedom situations, every now and then in survival I find myself needing to detach a rotor for access or re-attach a component after a messy crash or fight and often rebuilding everything just isn't practical, it's actually a pretty crippling limitation given how useful the 'attach' and 'detach' functions of vanilla rotors actually are.
nukeguard  [Δημιουργός] 25 Φεβ 2022, 15:48 
why are you placing a dual head base without the head? the head should be attached when placed
[RTB] Sarianos 25 Φεβ 2022, 5:40 
@nukeguard I'm having the same problem as Lelo, clicking 'attach' on the rotor does nothing even when almost perfectly aligned.