The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim

69 ratings
Lost Magic Part2
   
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Category: Books, Magic, Merchants
File Size
Posted
58.732 KB
11 Jun, 2013 @ 10:13am
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Lost Magic Part2

In 1 collection by Syfor
Lost Magic Spell Pack
2 items
Description
If you like this mod, you should defenitely take a look at part 1:
Part 1
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Introduction
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An old Arch-Mage of the college of Winterhold called Magor has returned. Though he was presumed dead for a few ages, he re-emerged in a new form. In those years he has collected and discovered a whole range of new spells he's willing to share, if you can afford it.

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Short Decsiption
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This is the second part of the Lost Magic spell packs. These mods aim to bring new usefull and above all balanced spells to Skyrim. All of the spells added by this mod can be bought from a new spell vendor called Magor who resides on the second floor of the Hall of Countenance at the College of Winterhold. You can also find the spell-tomes scattered around Skyrim as loot.

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Spells
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All spells can be bought from Magor or found as loot throughout Skyrim

Restoration:
1. Wall of Magnus: create an impenetrable wall around you

Alteration:
1. Crystal Spikes: Let razor-sharp spikes crystalise from the ground to impale and trap your enemies
2. Poison thorns: A toxic plant that covers the ground and poisons anyone who walks past it.

Destruction:
1. Storm Cloud: A slow but powerfull cloud of thunder
2. Boulder Blast: Launch a giant boulder at your enemies
3. Flash: A bright flash of light that stuns anyone near the explosion for a few seconds and sets undead on fire
4. Solar Burst: An explosion as bright as the sun blinds anyone within a huge radius and sets undead on fire

Illusion:
1. Trance: While casting, your enemy is oblivious to anything you do (including cutting him with your sword)
2. Reflect: Trick your enmies in hurting themselves when they deal damage to you
3. Corrupt Shadow: Trick your enemy into fighting his own shadow
4. Shadow Army: Gather the shadows of all your enemies and turn them into an invincible army

Conjuration:
1. Conjure Ghostblade : Summon a ghostly blade to fight for you
2. Conjure Ghostbattleaxe: Summon a ghostly axe to fight for you
3. Conjure Ghostbow: Summon a ghostly bow to fight for you

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Merchant
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Magor can be found on the second floor of the hall of countenence of the College of Wintehold. He usually sits next to the arcane enchanter or in the chamber right of it near the diner table. Look at the pictures above and you should
easily find him.

If for some reason he is not present, you must open the console,
type: "help Magor" and then use the code next to [NPC_] Magor in the command "player.placeatme {code}" and he should appear next to you.

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Bugs
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None reported yet
27 Comments
FlamingRedAlpha フレーミン 29 Mar, 2019 @ 6:26am 
great mod
Nathanxv101 15 May, 2017 @ 7:08pm 
The mod does not load for me
Gangleshmorp 2 Jan, 2016 @ 8:32pm 
WHERE??? I cant find this dude you're talking about
monsterblaster 28 Aug, 2014 @ 10:21pm 
when i go into my inventory at magic the game crash
Caeles Messorem 4 Aug, 2014 @ 11:08am 
Have you considered making a ward version of the Wall of Magnus spell? I feel as though having a duration AND ward version would be pretty cool. Enjoy the mod very much, btw.
Shadowcattyler 27 Feb, 2014 @ 8:43pm 
ps I like this
Shadowcattyler 27 Feb, 2014 @ 8:43pm 
um can you make a large version of poisonous thorns. and make them look like the vines from 'Maleficent' or 'Sleeping Beauty' just a request thanks!
honeydukes20 22 Feb, 2014 @ 6:10pm 
but good job

honeydukes20 22 Feb, 2014 @ 6:10pm 
if you could make them a little less gold
Shadowcattyler 15 Feb, 2014 @ 3:16pm 
NEVERMIND* lol I got it thanks anyway ;)