RimWorld

RimWorld

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Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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24. sep. 2018 kl. 20.01
14. apr. kl. 14.48
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Abonner for å laste ned
Tradable Stone Blocks

Beskrivelse
Allows bulk goods trade ships to buy stone blocks again.
50 kommentarer
Hawler 14. apr. kl. 15.39 
Thank you for the update ^_____^
meow  [skaper] 14. apr. kl. 15.33 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 14. apr. kl. 9.59 
1.5 plz
Vagineer1 2. jan. kl. 7.26 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [skaper] 8. des. 2023 kl. 19.09 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 8. des. 2023 kl. 12.05 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 8. mai 2023 kl. 7.38 
yes good mod
meow  [skaper] 23. nov. 2022 kl. 20.42 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 22. nov. 2022 kl. 1.25 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [skaper] 21. nov. 2022 kl. 16.27 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.