RimWorld
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Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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41.154 KB
24 SEP 2018 a las 8:01 p. m.
14 ABR a las 2:48 p. m.
9 notas sobre cambios ( ver )

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Tradable Stone Blocks

Descripción
Allows bulk goods trade ships to buy stone blocks again.
50 comentarios
Hawler 14 ABR a las 3:39 p. m. 
Thank you for the update ^_____^
meow  [autor] 14 ABR a las 3:33 p. m. 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 14 ABR a las 9:59 a. m. 
1.5 plz
Vagineer1 2 ENE a las 7:26 a. m. 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [autor] 8 DIC 2023 a las 7:09 p. m. 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 8 DIC 2023 a las 12:05 p. m. 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 8 MAY 2023 a las 7:38 a. m. 
yes good mod
meow  [autor] 23 NOV 2022 a las 8:42 p. m. 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 22 NOV 2022 a las 1:25 a. m. 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [autor] 21 NOV 2022 a las 4:27 p. m. 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.