RimWorld
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Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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2018년 9월 24일 오후 8시 01분
2024년 4월 14일 오후 2시 48분
변경 사항 9개 ( 보기 )

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Tradable Stone Blocks

설명
Allows bulk goods trade ships to buy stone blocks again.
댓글 50
Hawler 2024년 4월 14일 오후 3시 39분 
Thank you for the update ^_____^
meow  [작성자] 2024년 4월 14일 오후 3시 33분 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 2024년 4월 14일 오전 9시 59분 
1.5 plz
Vagineer1 2024년 1월 2일 오전 7시 26분 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [작성자] 2023년 12월 8일 오후 7시 09분 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 2023년 12월 8일 오후 12시 05분 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 2023년 5월 8일 오전 7시 38분 
yes good mod
meow  [작성자] 2022년 11월 23일 오후 8시 42분 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 2022년 11월 22일 오전 1시 25분 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [작성자] 2022년 11월 21일 오후 4시 27분 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.