RimWorld
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Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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41.154 KB
2018年9月24日 20時01分
4月14日 14時48分
9 項目の変更履歴 ( 表示 )

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Tradable Stone Blocks

解説
Allows bulk goods trade ships to buy stone blocks again.
50 件のコメント
Hawler 4月14日 15時39分 
Thank you for the update ^_____^
meow  [作成者] 4月14日 15時33分 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 4月14日 9時59分 
1.5 plz
Vagineer1 1月2日 7時26分 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [作成者] 2023年12月8日 19時09分 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 2023年12月8日 12時05分 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 2023年5月8日 7時38分 
yes good mod
meow  [作成者] 2022年11月23日 20時42分 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 2022年11月22日 1時25分 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [作成者] 2022年11月21日 16時27分 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.