RimWorld
378 voti
Tradable Stone Blocks
   
Premio
Aggiungi ai preferiti
Preferito
Rimuovi dai preferiti
Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
Dimensioni del file
Pubblicato in data
Aggiornato in data
41.154 KB
24 set 2018, ore 20:01
14 apr, ore 14:48
9 note di rilascio ( visualizza )

Sottoscrivi per scaricare
Tradable Stone Blocks

Descrizione
Allows bulk goods trade ships to buy stone blocks again.
50 commenti
Hawler 14 apr, ore 15:39 
Thank you for the update ^_____^
meow  [autore] 14 apr, ore 15:33 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 14 apr, ore 9:59 
1.5 plz
Vagineer1 2 gen, ore 7:26 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [autore] 8 dic 2023, ore 19:09 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 8 dic 2023, ore 12:05 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 8 mag 2023, ore 7:38 
yes good mod
meow  [autore] 23 nov 2022, ore 20:42 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 22 nov 2022, ore 1:25 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [autore] 21 nov 2022, ore 16:27 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.