RimWorld

RimWorld

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Tradable Stone Blocks
   
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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24. Sep. 2018 um 20:01
14. Apr. um 14:48
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Tradable Stone Blocks

Beschreibung
Allows bulk goods trade ships to buy stone blocks again.
50 Kommentare
Hawler 14. Apr. um 15:39 
Thank you for the update ^_____^
meow  [Autor] 14. Apr. um 15:33 
Thank you for the reminder. I didn't see the game had updated. Should be working now. Enjoy!
TARDIS 14. Apr. um 9:59 
1.5 plz
Vagineer1 2. Jan. um 7:26 
Glad that I've finally found a way to get rid of those block types I never use and do nothing but clog up my storage. Thanks for making this.
meow  [Autor] 8. Dez. 2023 um 19:09 
Hey Snowcraft. The mod only alters the block's tradability property in the game files. It doesn't change the preference for traders to buy blocks (not sure how I would change that; other modders may be more savvy with that sort of thing). From the original version of the game several years ago, only trade ships would buy blocks from what I recall, so this is still the behavior with the mod.
Snowcraft 8. Dez. 2023 um 12:05 
Does this only affect trade ships, or does it also impact caravan traders?
PoopyFart 8. Mai 2023 um 7:38 
yes good mod
meow  [Autor] 23. Nov. 2022 um 20:42 
Thanks for the tip. Just added a new patch file to include PatchOperationFindMod. Please let me know if it's working now on your end. Hope this helps!
Holgast 22. Nov. 2022 um 1:25 
You can use either a PatchOperationFindMod or add a MayRequire to the patch Operation line.
meow  [Autor] 21. Nov. 2022 um 16:27 
The creator of AM made his own thing def for new stone block types. To sell his unique blocks to bulk trade ships, you'll need to add a new patch file to my mod.

Directory will look like this for example
C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\1522257424\Patches

Copy/paste the existing Patches.xml and name the new file something like "AM_Patch.xml"

Use a text editor inside the new file to add "AM_" before the StoneBlocksBase reference, and that'll get it working. The final patch file will look like this:

<Patch>
<Operation Class="PatchOperationReplace">
<xpath>*/ThingDef[@Name = "AM_StoneBlocksBase"]/tradeability</xpath>
<value>
<tradeability>All</tradeability>
</value>
</Operation>
</Patch>

If anyone can point me to a helpful youtube link, or know how I can do a test/verification if AM is installed to run the patch, I can make it part of the mod natively without everyone having to add patches manually.