Streets of Rogue

Streets of Rogue

68 ratings
Big Quests (Spoilers) WIP
By Beta Cuck and 1 collaborators
This is just a showcase of what each big quests gives (in case you're so curious).
The guide only contains the ones i've got so far, i'll update it when i complete more big quests.
Also a shoutout to those who put their findings on the forums.
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Slum Dweller
Tips
Due to slum dweller's versatility, this quest can be completed without much trouble, just make sure to pay as soon as possible since the ATMs could be destroyed or clerks could die for some reason, remember that you can pay an entire district in advance, just keep pressing "contribute towards upper cruster" and you won't have to pay on the next level.

Rewards
- You get transformed into an upper-cruster with all the stats it provides and the upper-crusty trait
Stats are as follows:
Endurance: 3
Speed: 3
Melee: 1
Firearms: 1
Soldier
Tips
Due to soldier's nature, blasting generators should be easy, remember that wrenches can be used to make generators enter in a countdown of 10 secs and without making noise, so stealth aproaches also work, try to look for windows to shoot trough or to slip a granade.

Rewards
- Refillings at ammo vendors are free
- Items on the loadout-o-matic are free
- Firearms skill goes up to 5/4 (+1)
Thief
Tips
This big quest is basically what your tools are for, you'll have to get creative if you don't want to spend them, remember to stock up with other thiefs and to steal keys from other NPCs to save up on lock-picks and safe-busters.
Keep in mind that assaults are still an option, there's no other requirement than removing the contents of the safe/chest, this means that you can destroy the entire facilty before looting and in case of chests destroying them also counts for looting them.

Rewards
- Your special ability no longer angers whitnesses nor victims (no one will notice you doing it) and can be performed from the front.
- You also start with skeleton key and safe-cracking tool, these replace your safe-busters and lockpicks.
Shopkeeper
Tips
This one is pretty straight forward, just get the item the quests asks you and sell it with your portable selling machine.

Rewards
- Prices are even cheaper (stacks with "shrewd negotiator" and affects more things than it does)
Gangster (both bands)
- Can recruit any gangster regardless of color
- Oposite gang members no longer become hostile on sight(?)
Doctor
Tips
This quest is completed by default, but you can fail it very easily. Make sure to always sell/get rid of lethal items including drugs, damaging traps and obviously weapons.
Also don't use your fists, killing someone by accident is very likely since you can push them to their deaths or get a crit, just make sure to run away from persuers and to take down enemies with stealth, darts can also go trough broken windows so getting "Clumsiness accepted" can allow you to neutralize indoor NPCs easily by breaking a window to shoot darts trough.

Rewards
- Chloroform no longer has a cooldown.
- Free dart refills at ammo stations and loadout-o-matics.
Shapeshifter
- Possession now only has 2 seconds of cooldown (down from 5)
- You no longer take damage when the host dies
- NPCs no longer care about you possessing someone (they don't get annoyed)
Vampire
- Bite deals damage faster and you recover more health per damage
- Can use bite when at full health
- Biting someone doesn't annoys/angers whitnesses
Comedian
- Joke never annoys people and it will always change someone's mood positively.
Gorilla
- Start with "Infectious Spirit" (allies have more health)
- Primal lounge charges faster
Cop
Tips
As long as you don't look for trouble with non-mission objectives this quest shouldn't be an issue, you can make NPCs guilty by baiting them into attacking other NPCs should you fall short on "marks".
The taser is a good tool for arresting alerted enemies and has infinite ammo, try to get one as soon as possible, in the meantime running away until enemies get tired of you is a good alternative to arrest NPCs who are already alerted.

Rewards
- No longer looses XP for neutralizing innocents (this includes arresting)
- Becomes a supercop with all their stats and benefits
The stats are as follows:
Endurance: 4
Speed: 3
Melee: 3
Firearms: 4
Jock
- Charge now deals 50 damage to enemies
- No longer trip upon hitting a wall you can't break
-Charge charges up faster
Bartender
- Everyone is loyal instead of friendly (affects the same NPCs as "charismatic" does)
Scientist
- Research gun now applies negative stat effects (poison, weak, etc.)
- Starts with 2 Gigantizers, 3 Critter-uppers, 2 Cyanides, 1 Rage poison and 3 Shrink pills
Investment Banker
Tips
For this quest you'll want to complete levels as fast as possible, and ONLY then on completion, you may spend time" farming", keep in mind that you'll be constantly be at 20 HP thanks to withdrawal while doing so, wich means that it would be better to leave quickly instead. Search trash bins for cigarretes to buy you some time and check drug dealers often for beneficial drugs.
The Extended Status Effects trait will make feelin alright last longer and will make cigarretes more effective so always take it, even if it presents a potential danger if affected by poison, you will loose way more health from withdrawal otherwise.

Rewards
- Gets extra traits when you have the Feelin' Good effect
These are the traits:
- Fast
- Killer Thrower
- Damage resistance (Medium)
- Accurate
Hacker
Tips
The only thing preventing this quest from being trivial are the robots that spawn when "installing malware", but keep in mind that their field of view is small and is displayed by green particles, they work like mobile cameras so they have a blindspot near them, meaning that walking alongside them and even right in front of them is safe, remember that the green particles only represent their scanner wich they use to identify you and they only become hostile after doing so, robots wich are already hostile can spot you from the same distance as any other NPC and don't need their scanner to do so.
Always leave the "install malware" for the last moment in a level and do it as close to the exit as possible, once they spawn they will sweep the level in a wave, once you get past that wave you have a clear path to the exit (sometimes 1 or 2 robots may linger near the exit, but slipping past them is pretty trivial)

Rewards
- Hacking is no longer noticeable by others (no alarm and people won't realize you're doing it) (Supercops still become hostile, may be a bug)
- Hacking is instant (no progress bar)
- Most hackable objects can be blown up
Wrestler
- Throw deals more damage
- Everyone who's not annoyed/hostile can be challenged to a fight
Assassin
- Camouflage no longer is interrupted by taking damage, touching NPCs or failling a backstab (not having the attack hit someone's back)
Werewolf
- Transformation gives better stats
The stats are as follows
Endurance: 5
Speed: 10
Melee: 8
Firearms: ?
-Transformation lasts longer and doesn't cause "crazy dizzy" upon ending
Cannibal
Tips
- In the park you'll have an easier time stealing from cannibals in their unlocked hideouts
- Provoking big fights means free food once the fight is over
- Flamethrowers and gasoline allow you to cook corpses for extra health
- Doing too much damage will cause the target to get gibbed and become impossible to cannibalize, use guns or weaker meelee weapons to finish of targets when possible

Rewards
- Cannibalize faster
- Gain more health from Cannibalize
- People don't get annoyed when you Cannibalize
Slavemaster
Tips
The biggest issue with this quest is the risk of mutinity, from testing seems like there's a minimum timer before mutinity can occur, so try to enslave people and use them right away and don't haul a group with you for too long.
As for the Ideogogical Clash trait it only triggers when you get close enough to an NPC, do what you would do in a Head Bounty disaster and keep your distance from anyone.

Rewards
- No longer starts with "ideological clash" (NPCs won't get randomly aggroed at you anymore)
- Enslaving someone no longer angers/annoys withnesses, unless they are aligned with the victim
Zombie
Tips
The objective is to convert as many zombies as possible and to let them kill the rest of the map for you, so don't miss a chance to get an easy kill or to punch someone who's already engaged in a fight, play like a real zombie and set ambushes to offset your low speed.
Use Zombie Phlegm as a stealth aproach, get a hit in someone and when it eventually dies to the horde they will join you.

Rewards
- Zombie plehgm now charges up faster and no longer costs health
- Increase the stats of everyone with the zombie class (you and any other zombie on the map)
The stats are as follows:
Endurance: 3
Speed: 3
Melee: 4
Firearms: 1
Fire Fighter
- Fire no longer damages you
- Water cannon no longer needs refills
- Water cannon destroys bullets
- Water cannon does way more knockback (Similar to a leafblowers)
Mobster
WIP

- Increased revenue from shakdowns
- Increased base Threat chance
Robot
Tips
- You'll want to ration the electric sources in the level, try to not sap anything if you're at full charge
- The Robot is really durable and good at combat on top of having free heals, don't be afraid to get on fights if you have high charge and health
- Robot can only consume aloholic drinks, anything else (including medkits) is free money
- Be fast and don't grind too much, you don't want to run low on charge before completing a level
- Due to being imune to status effects, you can fill the vents of a building before going for a fight inside to get an edge over the enemies in there
- Power Sap hits trough walls, you can use this to recharge and disable electronics with "stealth"

Rewards
- Increases damage dealt and health gained from Power Sap
59 Comments
King Yharim 19 Feb, 2022 @ 4:31am 
You start with an extra friend phone with mobster
Beta Cuck  [author] 12 May, 2021 @ 6:38pm 
I don't think i'll be buying the DLCs, and i've been ultra busy lately so finding time for this guide is hella hard
But i'll see what i can do
Ivory 3 May, 2021 @ 7:17pm 
Oh also character pack dlc feat. e-girl protector is out
Ivory 3 May, 2021 @ 7:16pm 
Medkits work on robots and you didn't list assassin's character specific traits
Beta Cuck  [author] 11 May, 2020 @ 12:14pm 
You must select the "Super Special Abilities" mutator from the hacker, it won't disable any unlocks (it's separate so people can control if they want it on multiplayer or not)
Monkey of Deliverance 10 May, 2020 @ 8:27pm 
It says a I completed my big quests but i do not have any of the benefits
TheLastSoL 29 Jan, 2020 @ 5:46pm 
For robot the Super Special Ability makes sap give more health and deal more damage.
Beta Cuck  [author] 27 Dec, 2019 @ 1:42pm 
You can thank Steam for blocking me out of my account for months, i will eventually get to add the new characters, hopefully
[Fey] 20 Dec, 2019 @ 6:35pm 
What about the Robot? :cry:
Xchouwiey 26 Nov, 2019 @ 2:45pm 
Mobster - Increased revenue from shakdowns, increased threat chance, no other differences