Cities: Skylines

Cities: Skylines

102 voti
Mesh Import Rotation Tangents Fix
   
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Mostra gli oggetti etichettati con tutti i termini selezionati: 1.13.3-f9-compatible
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21 set 2018, ore 5:25
2 gen 2022, ore 4:58
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Mesh Import Rotation Tangents Fix

Descrizione
Fixes the asset editor mesh importer rotation feature. This mod is only for asset creators. When using the mesh importer rotation feature in the asset editor, the tangents are incorrect, therefore breaking normal maps. The problem this mod fixes is visualized in this image: https://i.imgur.com/CeKq51I.jpg

Developed by Egi: https://steamproxy.net/id/daegi/myworkshopfiles/?appid=255710

If you import assets in noworkshop mode, you want to add this as a local mod, together with the harmony requirement.
https://cslmodding.info/noworkshop/#local-mods-assets

Also read how to make correct normal maps for different use cases:
http://cslmodding.info/normal-maps

11 commenti
sanyu321 18 lug 2021, ore 20:53 
Thank you!
Muska 21 feb 2020, ore 18:19 
I also had that problem and found this. Thank you!
Big Bad Nonja 16 dic 2018, ore 5:41 
Tai ! LOLz.. ;o)
Katalepsis 3 nov 2018, ore 8:24 
is this a prop or a building, I can't find it in the menu.....
Gabrielium 24 set 2018, ore 6:03 
Thanks so much for taking the time to figure all this out and also thanks for making such a great resource as CSLModding. It really takes a lot of the confusion out of asset making and it's wonderfully simple as documentation.
Leovigild 21 set 2018, ore 17:40 
Thanks! I've been working on some stuff and wasn't looking forward to trying to determine which way the models need to face so I can import them correctly.
Sidai 21 set 2018, ore 10:50 
was great - would rotate again
Amayasnep 21 set 2018, ore 9:07 
Can you make a prop version of this asset?
EvametryE 21 set 2018, ore 7:45 
cant rotate mesh in my city -10/10
Lost Gecko 21 set 2018, ore 7:42 
MIRTF