Tabletop Simulator

Tabletop Simulator

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Game Category: Board Games, Strategy Games
Tags: 4+
File Size
Posted
Updated
254.340 KB
20 Sep, 2018 @ 8:44am
13 Mar, 2019 @ 5:22pm
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Ignite

Description
Ignite
Players: 2-8
Time: 15-20 minutes per experienced player
Kickstarter Information: Go to GingerSnapGaming.com and enter your email to be notified when we Kickstart the full version of Ignite.

Ignite is a dueling deckbuilder where players battle miniatures across a variably built board. Each player has 3 units of their chosen race, each with its own asymmetrical race ability.

Each unit has 3 hit points. The player who inflicts the last point of damage keeps the unit as a trophy. Whoever has the most trophies at the end of the game wins.

Each card in your hand can be played for its honor value (allowing you to buy more cards) or for its battle effect (affecting your units and cards). Knowing when to battle and when to invest is incredibly important.

In the middle of the board is the bazaar. While one of your units is here it may sell a card. Selling a card allows you to trash it (removing it permanently from your deck) and gain honor equal to its original cost, allowing you to buy more powerful cards. The bazaar is powerful, but also dangerous as your opponents are often right there next to you.

There are 6 special types of terrain in Ignite and you'll have to choose how best to use them.
Village: Allows you to purchase a card, but a successful attack against you will do additional damage.
Forest: Protects you from ranged attacks, but fire attacks will spread through the entire forest.
Water: Necessary for certain powerful spells, but freeze and lightning attacks will spread through the entire body of water.
Lava: If you are pushed into lava, your unit immediately dies.
Acid: Discard a random card when you move into acid.
Snow: Requires 2 movement to move into a snow space.

In Ignite there is a strength and weakness to everything. Invest too early in powerful magic attacks, and you won't have any honor to purchase more valuable equipment when you need it. Invest in bows and arrows to gain a range advantage over the enemy, but remember, you can only shoot arrows if you also have a bow in your hand. Prefer getting up close and personal with melee weapons? Just be sure you have mounts available to bring your unit within striking distance.

Note from the Designer:
Ignite comes from my love of deckbuilders, I essentially built the game that I'd always wanted to play. The main complaints against deckbuilders are that they (1) have minimal player interaction, playing a lot like solitaire (2) have an anti-climactic end-game (3) often feel the same after a few games. I wanted to build a deckbuilder where negotiation, alliance-making, and begging were legitimate strategies. Where the end game has everyone holding their breath. And where you will never play the same game twice. Between the asymmetric race abilities, variably built board, and 100+ incredibly varied weapons, items, and spells... I am confident this has been accomplished.
5 Comments
dl_terp  [author] 2 Jan, 2020 @ 3:11pm 
The issue with the cards was a bug in TTS and seems to be fixed now.
*Crazy Penguin 30 Apr, 2019 @ 8:44pm 
None of the card images load. The back's do, but they have blank fronts.
Schrodinger's Himbo 19 Apr, 2019 @ 6:38pm 
is it me or is this missing almost all of the cards?
J1024 21 Sep, 2018 @ 8:11am 
Woot
Sir_Charles 20 Sep, 2018 @ 11:59am 
Seems very interesting. Can't wait to try it.