Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Thank you 😄
_location = _x modelToWorld [_dir,0,0];
?
i wanted to give you and anyone else that might want to use it, a line of code that moved the trash on the road just a BIT to the side, to allow AI and other players to see it but not hit each one.
the results move each trash item a bit to the left or right of the middle of the road
changed this>
_location = _x getRelPos [floor random 3,floor random _dir];
to this>
_location = _x modelToWorld [25,0,0];
im busy but i wanted to randomize it too with 25 or -25 so it will move it either left or right of the middle of the road.
ill upload what i come up with when i do
Appreciate it.
In the script change the "private _roads = [worldSize/2,worldSize/2] nearRoads worldSize;" line. that will change what roads are effected by the function.
Is it possible to make the wreckage and garbage spawn only within trigger area?
You can increase the chance of a vehicle being spawned. That would increase the amount of wrecked vehicles.
No, when you call the function just append your array of positions and ranges to the forth item in the function parameters.