Arma 3
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Abandoned Roads (Simple Script)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
File Size
Posted
Updated
7.481 KB
20 Sep, 2018 @ 3:26am
22 Sep, 2018 @ 5:10am
3 Change Notes ( view )

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Abandoned Roads (Simple Script)

In 1 collection by Asaayu
Asaayu's Missions
4 items
Description
Abandoned Roads is a script that creates trash, garbage and wrecks around the roads on the map to increase players immersion

If you enjoy this script make sure to rate up and favourite!


Get a copy of the files here: https://github.com/Asaayu/Abandoned-Roads

This script creates thousands of objects around the map, luckily all of the objects created in this script are simple objects.
Read more about simple objects here: https://community.bistudio.com/wiki/Arma_3_Simple_Objects#Performance


Installation

To install the script go to the GitHub page: https://github.com/Asaayu/Abandoned-Roads

Download a copy of the files and add the initServer.sqf to your mission. (Or your mission's initServer.sqf if it already has one) You can edit this to change the percentage of items that spawns in your mission.

Copy the AbandonedRoads folder to your missions root directory (The same place as the mission.sqm)

Start your mission to confirm that the script works correctly.


Example

Put the following into your initServer.sqf
[
15, //======= 15% for trash
5, //======= 5% large trash
3, //======= 3% wrecks spawn
[ //======= Array containing a postion and range from postion
[
[10,10,0],15
],
[102,150,0],12
]
]
] execVM "AbandonedRoads\init.sqf";
86 Comments
Asaayu  [author] 12 May, 2023 @ 7:33pm 
@ZERO COOL
Thank you 😄
GOMERSGOOD 12 May, 2023 @ 9:31am 
_dir = selectRandom [25,-25];
_location = _x modelToWorld [_dir,0,0];
?
GOMERSGOOD 12 May, 2023 @ 9:30am 
Asaayu i love this script, used it for a while now, thank you for your immersive contribution.

i wanted to give you and anyone else that might want to use it, a line of code that moved the trash on the road just a BIT to the side, to allow AI and other players to see it but not hit each one.

the results move each trash item a bit to the left or right of the middle of the road

changed this>
_location = _x getRelPos [floor random 3,floor random _dir];
to this>
_location = _x modelToWorld [25,0,0];

im busy but i wanted to randomize it too with 25 or -25 so it will move it either left or right of the middle of the road.
ill upload what i come up with when i do
✪ yeai 9 Sep, 2021 @ 10:29am 
@Asaayu

Appreciate it.
Asaayu  [author] 9 Sep, 2021 @ 7:10am 
@o
In the script change the "private _roads = [worldSize/2,worldSize/2] nearRoads worldSize;" line. that will change what roads are effected by the function.
✪ yeai 9 Sep, 2021 @ 6:12am 
@Asaayu

Is it possible to make the wreckage and garbage spawn only within trigger area?
Asaayu  [author] 7 Jul, 2021 @ 3:26pm 
@sooz
You can increase the chance of a vehicle being spawned. That would increase the amount of wrecked vehicles.
✪ yeai 5 Jul, 2021 @ 12:32pm 
Is there any way to increase the amount of wrecked vehicles on the roads?
Asaayu  [author] 20 Jun, 2021 @ 11:00pm 
@GilliganTrevor93
No, when you call the function just append your array of positions and ranges to the forth item in the function parameters.
GilliganTrevor93 18 Jun, 2021 @ 3:46pm 
hi quick question how would one use the blacklist area do we place marker and name it?