Arma 3
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Abandoned Roads (Simple Script)
   
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Data Type: Scenario
Scenario Gameplay: Singleplayer
Scenario Map: Altis
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7.481 KB
2018年9月20日 3時26分
2018年9月22日 5時10分
3 項目の変更履歴 ( 表示 )

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Abandoned Roads (Simple Script)

Asaayu 作成の 1 件のコレクション
Asaayu's Missions
4 アイテム
解説
Abandoned Roads is a script that creates trash, garbage and wrecks around the roads on the map to increase players immersion

If you enjoy this script make sure to rate up and favourite!


Get a copy of the files here: https://github.com/Asaayu/Abandoned-Roads

This script creates thousands of objects around the map, luckily all of the objects created in this script are simple objects.
Read more about simple objects here: https://community.bistudio.com/wiki/Arma_3_Simple_Objects#Performance


Installation

To install the script go to the GitHub page: https://github.com/Asaayu/Abandoned-Roads

Download a copy of the files and add the initServer.sqf to your mission. (Or your mission's initServer.sqf if it already has one) You can edit this to change the percentage of items that spawns in your mission.

Copy the AbandonedRoads folder to your missions root directory (The same place as the mission.sqm)

Start your mission to confirm that the script works correctly.


Example

Put the following into your initServer.sqf
[
15, //======= 15% for trash
5, //======= 5% large trash
3, //======= 3% wrecks spawn
[ //======= Array containing a postion and range from postion
[
[10,10,0],15
],
[102,150,0],12
]
]
] execVM "AbandonedRoads\init.sqf";
86 件のコメント
Asaayu  [作成者] 2023年5月12日 19時33分 
@ZERO COOL
Thank you 😄
GOMERSGOOD 2023年5月12日 9時31分 
_dir = selectRandom [25,-25];
_location = _x modelToWorld [_dir,0,0];
?
GOMERSGOOD 2023年5月12日 9時30分 
Asaayu i love this script, used it for a while now, thank you for your immersive contribution.

i wanted to give you and anyone else that might want to use it, a line of code that moved the trash on the road just a BIT to the side, to allow AI and other players to see it but not hit each one.

the results move each trash item a bit to the left or right of the middle of the road

changed this>
_location = _x getRelPos [floor random 3,floor random _dir];
to this>
_location = _x modelToWorld [25,0,0];

im busy but i wanted to randomize it too with 25 or -25 so it will move it either left or right of the middle of the road.
ill upload what i come up with when i do
✪ yeai 2021年9月9日 10時29分 
@Asaayu

Appreciate it.
Asaayu  [作成者] 2021年9月9日 7時10分 
@o
In the script change the "private _roads = [worldSize/2,worldSize/2] nearRoads worldSize;" line. that will change what roads are effected by the function.
✪ yeai 2021年9月9日 6時12分 
@Asaayu

Is it possible to make the wreckage and garbage spawn only within trigger area?
Asaayu  [作成者] 2021年7月7日 15時26分 
@sooz
You can increase the chance of a vehicle being spawned. That would increase the amount of wrecked vehicles.
✪ yeai 2021年7月5日 12時32分 
Is there any way to increase the amount of wrecked vehicles on the roads?
Asaayu  [作成者] 2021年6月20日 23時00分 
@GilliganTrevor93
No, when you call the function just append your array of positions and ranges to the forth item in the function parameters.
GilliganTrevor93 2021年6月18日 15時46分 
hi quick question how would one use the blacklist area do we place marker and name it?