XCOM 2
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40K Powerclaws Mod
   
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File Size
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33.526 MB
19 Sep, 2018 @ 4:41pm
1 Dec, 2018 @ 3:08pm
6 Change Notes ( view )
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40K Powerclaws Mod

Description
You are now able to purge Xenos filth with Dual Power Claws ! For the Emperor!

Use primary secondary pistols MOD for better animations.

FIXES: Starting powerclaws now show up in T1

Main Stats:

Power Claws
Base Damage -6, Spread -1, PlusOne -0, Crit-2, Pierce-1, Shred-1
Crit chance -15


Relic Power Claws
Base Damage -8, Spread -1, PlusOne -0, Crit-3, Pierce-1, Shred-2
Crit chance -20


Mastercrafted Relic Power Claws
Base Damage -10, Spread -1, PlusOne -0, Crit-5, Pierce-1, Shred-3
Crit chance -25



The assets used here orignated from Warhammer 40,000: Space Marine, All assets belongs to Relic and Warhammer 40,000 is rightfuly owned by Games Workshop. The assets here are for non-commerical uses and Im not earning anything from this mod.

Basic Power fist and Claw where made by Joazz on Forge World discord channel

Social Media and Hype Mans: ZoranTheBear(Twitch) and Tomas-T3 (Youtube)
Guy who did 95% of the mod work: IronGroinPie/Blackbladder
Overall massive help in getting this mod working.: DimDim

*Known BUGS that ; Need to workout why left power claw is not applying weapon color change
Popular Discussions View All (1)
0
28 Mar @ 12:17pm
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Comrade Class
90 Comments
Jaylo 12 Nov, 2023 @ 8:17am 
"Old Gin
broken>?"

Yes, lightning claws are a melee only weapon but this mod only allows you to put the claws into the secondary slot to get the claws to show up otherwise all animations break.
Also you have to put a ranged weapon in the primary slot at the same time to get the claws to work which results in the ranged weapon completely clipping through the right hand claw, some localisation text is also missing.

This mod is a mess and needs fixing which doesn't seem likely to happen.
Old Gin 12 Nov, 2023 @ 3:20am 
broken>?
Jaylo 22 Aug, 2023 @ 12:18pm 
So this mod is actually broken as others have said.
Tried using them with the most fitting melee only class Stormrider and right hand main claw animations are indeed broken when claws placed in primary where they should go.

Kind of defeats the purpose of melee only weapons needing to go in secondary with ranged in primary just to get the animations to work.
Jokerke 18 Aug, 2023 @ 2:45am 
So, this can't be used as a primary cause it breaks the animation of the mainhand claw. But afaik Space Marines who use dual powerclaws don't use any other weapon. So it's impossible to use this mod lore-accurately (the claws also clip into whatever primary weapon you use it with).
Jay 22 Jul, 2023 @ 8:12am 
@RytoClone @AlwaysNeutral Don't know. I looked into it but I can't figure out what is broken with it. The localization is there... it's not like the chain swords in Weapons of the Imperium where it was just missing entries. =/
fredrowe234 15 Jun, 2023 @ 12:57pm 
GW seems to have stabilized with the IP shit. You should be good for stuff like this that is for non-commercial use
Always Neutral 15 Jun, 2023 @ 4:34am 
if anyone figured out how to fix the localization that'd be great lol
RytoClone 18 Sep, 2022 @ 10:17pm 
anyone know how to fix localization on this so that in game in the menus it has its tactical description and name instead of error powerclaw_cv has no friendly name
Templar 14 Feb, 2022 @ 12:36pm 
You know what goes with this mod? Jump packs.
Duesdelno 14 Nov, 2021 @ 9:09am 
Oh crap. I'm sorry I didn't know GW was being shitty. I hope everything goes better soon!