XCOM 2
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[WOTC] M97 Viper Sniper Rifle
   
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42.852 MB
16/set./2018 às 19:20
17/jun./2019 às 21:22
5 notas de atualização (ver)
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[WOTC] M97 Viper Sniper Rifle

Em 1 coleção de Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 itens
Descrição
My 3rd mod for XCom 2, with a few bug ironed out. Hopefully. Anyways, I fixed the issue with magnetic being available from the start, like with my other mods, and I think I fixed the issue with the weapon only being usable in a fresh campaign. I'm using the Viper as test bench with the latter, as I don't want to break the other two mods.

Features:
•M97 Viper sniper rifle
•Spicy weapon sounds from ME3
•More IRay renders
•Slightly altered animations, and SFX timing

Credits:
•E3245 - For helping me figure out why the gun played vanilla SFX over the custom SFX
•Bioware - Mass Effect Andromeda M97 Viper model, and Mass Effect 3 firing SFX
Discussões populares Ver todos (1)
2
18/set./2018 às 19:10
Black Model Fix
Lord_Poncho57
58 comentário(s)
AdamGoodtime 13/dez./2022 às 11:46 
Good to have this.
UncleD 7/jun./2020 às 23:32 
Love the mod but I find it a bit under powered. Can you tell me the .ini path or sixdigit number so I can find the ini and modify it please?
wargamesmaster 13/dez./2019 às 4:08 
I want to subscribe to "weapons" mods but I need to know if the concerned weapons are upgradable. I mean, will they become more powerful once the tier 2/tier3 researchs are done?
darkdill 18/jun./2019 às 17:28 
The SFX is fixed, but the animation is still screwed up.
Lord_Poncho57  [autor(a)] 17/jun./2019 às 21:22 
Pushed out another update to actually fix the SFX timing issue
Lord_Poncho57  [autor(a)] 17/jun./2019 às 15:19 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, vanilla stats for range and construction fees, and should have a fix for the double shot SFX bug
biofail 17/jun./2019 às 12:06 
Sounds like it is firing twice.
Dęąth Viper 6/jun./2019 às 17:43 
can you make it so we can color and pattern the weapons please? Great mod btw Im loving it!
darkdill 9/abr./2019 às 21:13 
Yeah, the shot and sound occur about a full second early in the animation.
Lord_Poncho57  [autor(a)] 9/abr./2019 às 19:52 
Wonder if I set up the SFX in the soldier animation instead of the weapon. I'll look into later, thanks