XCOM 2
386 ratings
[WOTC] M97 Viper Sniper Rifle
   
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File Size
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42.852 MB
16 Sep, 2018 @ 7:20pm
17 Jun, 2019 @ 9:22pm
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[WOTC] M97 Viper Sniper Rifle

In 1 collection by Lord_Poncho57
[WOTC] Mass Effect: Weapon Armory
12 items
Description
My 3rd mod for XCom 2, with a few bug ironed out. Hopefully. Anyways, I fixed the issue with magnetic being available from the start, like with my other mods, and I think I fixed the issue with the weapon only being usable in a fresh campaign. I'm using the Viper as test bench with the latter, as I don't want to break the other two mods.

Features:
•M97 Viper sniper rifle
•Spicy weapon sounds from ME3
•More IRay renders
•Slightly altered animations, and SFX timing

Credits:
•E3245 - For helping me figure out why the gun played vanilla SFX over the custom SFX
•Bioware - Mass Effect Andromeda M97 Viper model, and Mass Effect 3 firing SFX
Popular Discussions View All (1)
2
18 Sep, 2018 @ 7:10pm
Black Model Fix
Lord_Poncho57
58 Comments
AdamGoodtime 13 Dec, 2022 @ 11:46am 
Good to have this.
UncleD 7 Jun, 2020 @ 11:32pm 
Love the mod but I find it a bit under powered. Can you tell me the .ini path or sixdigit number so I can find the ini and modify it please?
wargamesmaster 13 Dec, 2019 @ 4:08am 
I want to subscribe to "weapons" mods but I need to know if the concerned weapons are upgradable. I mean, will they become more powerful once the tier 2/tier3 researchs are done?
darkdill 18 Jun, 2019 @ 5:28pm 
The SFX is fixed, but the animation is still screwed up.
Lord_Poncho57  [author] 17 Jun, 2019 @ 9:22pm 
Pushed out another update to actually fix the SFX timing issue
Lord_Poncho57  [author] 17 Jun, 2019 @ 3:19pm 
Pushed out an update to the weapon today. It's now using the WotC PBR shader, vanilla stats for range and construction fees, and should have a fix for the double shot SFX bug
biofail 17 Jun, 2019 @ 12:06pm 
Sounds like it is firing twice.
Dęąth Viper 6 Jun, 2019 @ 5:43pm 
can you make it so we can color and pattern the weapons please? Great mod btw Im loving it!
darkdill 9 Apr, 2019 @ 9:13pm 
Yeah, the shot and sound occur about a full second early in the animation.
Lord_Poncho57  [author] 9 Apr, 2019 @ 7:52pm 
Wonder if I set up the SFX in the soldier animation instead of the weapon. I'll look into later, thanks