RimWorld

RimWorld

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[RF] Fishing [b19]
   
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16 Sep, 2018 @ 10:28am
21 Sep, 2018 @ 6:22pm
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[RF] Fishing [b19]

Description

This mod gives pawns the ability to catch and cook fish.

It's possible to create "fishing spots" adjacent to water, where pawns can catch fish. It's also possible to build "shellfish traps" that might net you shellfish, shrimp, snails or small fish. And your pawns can now prepare sushi and various other seafood dishes.

(Is it ironic that this mod was created by someone who finds fishing to be mind-numbingly dull, and who hates seafood in any form? I think it's a bit ironic.)

- Rainbeau Flambe (dburgdorf)

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How Fishing Works:

Fishing is a custom work type, which relies on the "Animals" skill. Pawns with higher skill will fish faster, and have a higher chance of successfully catching something. (Additionally, fishing serves as a joy activity for pawns with a passion for the Animals skill.) Fishing spots can become depleted if overfished, and so will occasionally need to be allowed to "recharge."

Fish and eels can be caught at any fishing spot, though the type of fish available varies with the biome, and eels are more common in marshes than in water tiles. Squid can only be caught in ocean tiles.

Shellfish traps will periodically catch shellfish or tiny fish automatically, without any pawn interaction. They will sometimes take a bit of damage in doing so, though, and will thus occasionally need to be repaired.

Fish and shellfish can be cleaned (butchered) for meat, while squid and eels can be butchered for both meat and leather.

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Compatibility:

If you try to remove "Fishing" from a game in progress, you will very likely make the map unplayable, at least if your pawns have actually caught any fish and/or made any seafood dishes.

This mod shouldn't conflict with any other mods.

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Credits:

Most of the fish graphics were provided to me by Steam user Draegon.

The ability to fish from bridges draws both conceptually and specifically from Rikiki's "FishIndustry" mod, though what I've done here is less elaborate than, and over time has diverged rather significantly from, what's he's done in that mod.

The traditional Chinese language files were provided by Steam user Alane. The simplified Chinese language translation files were provided by Steam user kghostSATORI. The Japanese language files were provided by Proxyer.

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License:

If you're a modpack maker and want to include this mod in your pack, or if you're a modder and want to use it as the basis of a derivative mod, please feel free to do so. I ask only that you let me know about it.

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The Ludeon forums discussion thread for my mods can be found here[ludeon.com].

If you have any (helpful) suggestions for improvement, please let me know!

My mods are free, but if you'd like to buy me a Dr Pepper[ko-fi.com], I wouldn't complain.
94 Comments
Draegon1993 9 Jan, 2023 @ 9:40am 
@johnnyblntn My dude, it's a mod from a BETA version of the game, before it was even fully released. Of course it's not going to work right.
johnnyblntn 8 Jan, 2023 @ 7:45pm 
the mod is activated but does not seem to run correctly with the biotech version of the game. no seafood ever comes from the traps and no one goes fishing even with high animal traits. You can place traps and fish spots and the meal options are still visible and occasionally a pod drops seafood but the user interface seems to not work the same.
RecalledMeat 19 Nov, 2018 @ 3:45pm 
I ended up abandoning my pre 1.0 save and started a new save w/ version 1.0. Keep up the great work!
Claire Burgdorf  [author] 25 Oct, 2018 @ 6:33pm 
@David: Check the settings that govern what food your colonists are allowed to eat. Especially if you added the mod to a game in progress, the default settings might not include the seafood meals added by the mod.

Alternately, your pawns might just hate fish. :)
davidmileslusk 25 Oct, 2018 @ 3:55pm 
My colonists wont eat sushi, Whats up with this?
Claire Burgdorf  [author] 18 Oct, 2018 @ 6:37am 
Well, the mod *is* available for 1.0, too. ;)
RecalledMeat 18 Oct, 2018 @ 6:29am 
@Rainbeau Flambe, many thanks! I guess I overlooked the mod's custom recipes. Will try it out again once I figure out how to play Beta 19 and not 1.0. :steamsad:
Claire Burgdorf  [author] 17 Oct, 2018 @ 6:32pm 
@Ashaw: Raw fish is used in recipes just as is any other sort of raw meat. It can be used in vanilla recipes *as* raw meat, or in the mod's custom recipes.
RecalledMeat 17 Oct, 2018 @ 5:55pm 
Love the mod!! I was able to get the pawns to butcher the fish they caught but is there something I need to do so they can eat “cooked” fish? Or is the raw fish (sushi) the correct outcome? Thanks!
Ayaka 14 Oct, 2018 @ 1:32pm 
So yeah my problem was I hadn't activated it, hurdurr. I thought I had.