XCOM 2
182 ratings
[WOTC] Iridar's Beowulf Rifle Pack
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
16.571 MB
14 Sep, 2018 @ 7:14am
20 Feb, 2019 @ 1:48pm
12 Change Notes ( view )
You need DLC to use this item.

Subscribe to download
[WOTC] Iridar's Beowulf Rifle Pack

Description
This mod allows you to build high caliber versions of the normal Assault Rifles, inspired by real life AR-15 Beowulf. There is a Beowulf rifle for conventional, magnetic and beam tiers.

By default, Beowulf rifles deal 1 more damage and have some armor pierce and armor shred properties, increasing with weapon tier. However, they have only 2 Ammo, and they are intended to have shorter effective range, so they use Assault Rifle aim bonuses up close, and Shotgun aim penalties at range.

You can purchase Beowulf rifles in the Engineering one rifle at a time for a modest fee in resources, appropriate for each weapon tier, but you can configure the mod for Beowulf Rifles to be in infinite supply.

Purchasing Assault Rifle squad upgrade will also upgrade Beowulf rifles.

The Magnetic Beowulf Rifle gains Demolition and the Beam Beowulf Rifle gains Plasma Discharge, a new ability that works similarly to Plasma Blaster. By default, Plasma Discharge has 5 turn cooldown, same as Demolition, cannot crit, and rolls for a hit chance against each individual enemy.

All of the weapon stats, costs, cooldowns and additional abilities are configurable in the .ini file.

Additionally, if you're using a mod that removes the Assault Rifle squad upgrade, you have the option to turn off Tech requirements in the .ini.

Beowulf Rifles use slightly adjusted Assault Rifle and attachment models, and they use SPARK Rifle sounds/visuals to relay their increased power. Therefore this mod requires Shen's Last Gift DLC.

Works mid-campaign.

CREDITS AND DONATIONS

Thanks to robojumper and Ginger for some invaluable coding advice, Spart for help with kitbashing and to all of Team CX for a warm place to call home.

Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
84 Comments
Iridar  [author] 8 Feb, 2023 @ 7:06am 
You can use Template Master to make new weapons through config.
AdibPranata 8 Feb, 2023 @ 6:19am 
i need more variant of this gun specifically like bolter gun in warhammer 40k, how do i replicate this mod so it can have two version? i can just use the x skin to make it like the bolter if i can replicate it
Iridar  [author] 5 Nov, 2022 @ 6:09pm 
See the previous comment
reinhartalvaro 5 Nov, 2022 @ 3:08pm 
Where's the location of the mod to configure the gun? Add it in the description please. I want to add more upgrade slots. Help would be appreciated, thanks
Iridar  [author] 19 Oct, 2022 @ 11:34am 
@owen.montgomery
Follow these instructions to find the mod's folder. .ini files will be in the Config folder inside.
https://www.reddit.com/r/xcom2mods/wiki/wotc_modding/mod_folder
owen.montgomery 19 Oct, 2022 @ 8:29am 
Thank you for your great work! I've just started with LWOTC and discovered all of your fantastic mods. This one included!

It sounds like you've given up on this one (which is fair). I'm trying to find the .ini file to make a change or two, but not seeing it anywhere. Can you tell me where it's stored?
TrooperCoon 17 May, 2022 @ 8:24am 
through ini editing can i make the weapon to be infinitely built like other weapons but way expensive?
TrooperCoon 13 Jan, 2022 @ 7:52pm 
@The14th for me, on a class that uses rifles but doesnt have that much of a mobility
dmc32 3 Oct, 2021 @ 7:17am 
ok, perfect, thanks for the quick response.
Iridar  [author] 3 Oct, 2021 @ 7:06am 
@dmc32
You should be able to copy it from beowulf rifles to other weapons with WSR.