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I felt it necessary to also add that the ingame description of the mod states that it adds 20% HP and Damage, and 10% increase to armor and magic armor. This may be a typo, but we'll never really know, seeing as OP has no recollection of even creating it.
Even still, assuming it truly does only add 10% to armor and magic, the values are still less than the stated percentage. So, for anyone looking at this mod, it only slightly works. It does indeed add some extra health, damage, and armor, but not a clean 20% across the board. Results may vary.
I'm going to bite the bullet for all of you and do a modern playthrough from start to finish just to see how functional it really is, then come back and edit my comment to tell you how it goes.
You're welcome from the future.
For instance, Narin on classic has 81hp, 39 armor, and 35 Magic armor.
If we apply 20% to each of these values we should get 97hp, 46 armor, and 42 magic armor.
Instead, we get 90hp, 44 armor, and 36 magic armor.
Which is a 12% increase to hp, 13% increase to armor and a measly 3% increase to magic armor.
Am I doing something wrong here?
Also, if I reach that next area and then remove the mod, would it be fine?
like no 1100/1000 hp stuff or something
Start a new game or wait until u reach a new area.