Divinity: Original Sin 2

Divinity: Original Sin 2

42 ratings
20% Harder Classic Mode (Definitive Edition Version)
   
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Type: Add-on
Game Mode: Story
File Size
Posted
1.417 KB
13 Sep, 2018 @ 1:40am
1 Change Note ( view )

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20% Harder Classic Mode (Definitive Edition Version)

Description
Makes Classic Difficulty a bit harder:
Adds 20% vitality and damage, 20% armor and magic armor to enemies.

It's a small change, but to me, a significant one.
In comparison, on Tactical Mode, NPCs are given +50% to vitality, damage and armor stats.

This was done to make the game a bit harder but without some of the 'overthetopness' of tactical mode (such as more AP to enemies, skills, different merchant prices, inability to change difficulty level back after setting to tactical, etc), and also to create a mid-point difficulty level.
I believe this will make fights more challenging and simply make the game a bit more fun without feeling unfair or as some meta-game in 'cheezing the system', which tactical often turns out to be.

Known Problems:
In areas that the game already has in load, it will not actually add HP to NPCs but only raise their maximum HP. When area loads, it'll be fine.
19 Comments
Thank you for the response @Pringles.

I felt it necessary to also add that the ingame description of the mod states that it adds 20% HP and Damage, and 10% increase to armor and magic armor. This may be a typo, but we'll never really know, seeing as OP has no recollection of even creating it.

Even still, assuming it truly does only add 10% to armor and magic, the values are still less than the stated percentage. So, for anyone looking at this mod, it only slightly works. It does indeed add some extra health, damage, and armor, but not a clean 20% across the board. Results may vary.

I'm going to bite the bullet for all of you and do a modern playthrough from start to finish just to see how functional it really is, then come back and edit my comment to tell you how it goes.

You're welcome from the future.
Hehiman  [author] 12 Aug @ 1:46am 
no idea I haven't touched this in like 6 years
So upon loading the mod and comparing it to footage on youtube, it seems that the damage values aren't actually increased by 20% once you enter the gates of fort joy.

For instance, Narin on classic has 81hp, 39 armor, and 35 Magic armor.

If we apply 20% to each of these values we should get 97hp, 46 armor, and 42 magic armor.

Instead, we get 90hp, 44 armor, and 36 magic armor.

Which is a 12% increase to hp, 13% increase to armor and a measly 3% increase to magic armor.

Am I doing something wrong here?
awaggon1 22 Sep, 2021 @ 10:27am 
I had added a few other mods that made the game a bit too easy and this has helped to balance it perfectly! A great middle place between normal and tactician difficulty.
eXtonix 17 Sep, 2020 @ 8:54am 
Beautiful!
Marmota 23 Dec, 2019 @ 3:36am 
Hey, what do you mean by a new area? going to the next act and then the next map? or just entering some hatch means a new area and then the hp will be fine again?
Also, if I reach that next area and then remove the mod, would it be fine?
like no 1100/1000 hp stuff or something
Hehiman  [author] 5 Apr, 2019 @ 4:41am 
Read the description of the mod.

Start a new game or wait until u reach a new area.
Justin_760 4 Apr, 2019 @ 9:52pm 
Was going to say great job with the mod, but it doesnt work properly. Numerous enemies have had their MAXIMUM health 20% higher, for example the zombie in Fort Joy had 33/38 health upon spawning, the 20% increase is basically useless because it doesnt change how much health they actually have when spawned. Oh well, guess Ill try another difficulty mod, thanks anyway.
Hehiman  [author] 18 Mar, 2019 @ 9:32am 
Forander, this seems to me impossible since the mod only changes basically one line of one XML with ONLY the values of dmg/health/armor of NPC opponents.
forandever 17 Mar, 2019 @ 7:25pm 
Only one problem although i'm not sure of this.
After installing this mod, vedor's selling items are also buffed i think. If this is true.. I think other mods also got same problem.