RimWorld

RimWorld

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(Discontinued) Doctor Who - Playable Dalek Race
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Mod, 1.3, 1.4
File Size
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5.898 MB
12 Sep, 2018 @ 7:34am
10 Jan, 2023 @ 3:49am
53 Change Notes ( view )

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(Discontinued) Doctor Who - Playable Dalek Race

Description
I have decided to discontinue working on this mod, and I am sorry to disappoint those that were waiting for an update to 1.5. Perhaps in the future I'll come back to try and update the mod.




On one of the many distant glitterworlds out there, the daleks came from an unfortunate one that became embattled in civil war. The survivors of the nuclear holocaust were mutated beyond even the most exotic of designer mates or body structure adaptations, resembling an octopus at best. From the ruins of their glitterworld they rebuilt, hatred became their motivation, lack of morales became their pride. And now they have come to your planet.



• Custom bodies.

• Custom Dalek weaponry.

• Custom names.

• A dalek faction, starts out hostile but you can befriend them like fierce tribes.

• Daleks are stronger than base pawns.

• They do not need to rest nor eat, perfect for conquering the planet!

• Speaking of negative thoughts, they don't care about selling prisoners, executing them or cutting them up! Humans are, after all, not daleks.

• Can be stunned by EMP.

• You can research and craft your own daleks.



• Compatible with Save Our Ship 2

• Probably incompatible with Combat Extended (I do not intend to make a patch for it).



High quality textures
Character Editor
EdB Prepare Carefully

Credits go to the SWDTeam for the sound effects used in this mod, check out their awesome Dalek mod for Minecraft here: https://swdteam.com/p/dalek-mod

Enjoy!
206 Comments
Raven 15 Oct @ 4:12am 
RIP
DALEK PRIME MINISTER 15 Oct @ 12:52am 
update plz
Average Genestealer 28 Jun @ 1:16pm 
every day i check back on this mod. Mlie, I pray you update this..
Raven 24 Jun @ 4:59am 
I too, hope this comes to 1.5!
Ori 3 Apr @ 9:47pm 
@Blink Welder The Dalek in the first bug is now lore-accurate.
Thorion228 2 Apr @ 11:53am 
Hope this comes to 1.5 too!
Blink Welder 15 Jan @ 7:49am 
Again, having fun, just stuff I noticed as I'm ending my Dalek run.
Blink Welder 15 Jan @ 7:48am 
Second Bug: Unlike in-game spawning - like from an event or from the dev console - creating Daleks at the Fabrication Bench spawns them without adjusting for their backstories. It’s not uncommon to get a Dalek with a shooting skill of 4 or less when the adult backstory says they should start at at least +8 or even +12.
Blink Welder 15 Jan @ 7:47am 
First bug: Daleks can spawn with more than one casing “traits” at the same time. Not sure if that’s supposed to happen but they’re getting multiple “Shooting accuracy” bonuses and multiple “Incoming damage multiplier” bonuses. My starting Dalek has a combined Incoming damage multiplier of 4% from having both an “Advanced Casing” and a “Dalek Casing” trait. It’s unkillable. LOL.
Blink Welder 15 Jan @ 1:44am 
As I typed this out I realized why it's probably a stupid question, but here's it anyway. I'm trying to do an operation on one of my Daleks but it's not showing up as a option. They shattered their "left gun stick" limb a while ago and I built a "dalek weapons platform" hoping I'd be able to surgically replace it, but no luck. Thinking a bit on how Rimworld does limb replacement, I see now why this won't work, but I'm wondering if you've added any Dalek parts that can built as a body part replacement? Or, maybe if I butcher a dalek will I get a bunch of nice components? That or being able to vivisect them might be good option....

Love the mod, having a bunch of fun with it.