安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Constructive criticism for if you decide to update this HV...bump the rear guns out a block or two. I find they routinely shoot the back of the front turrets when trained on targets. Also as long as it doesn't bust your LVL 10 concept for the HV would be clone chamber and shield. Last bit of feedback, the combat cockpit is great for single player. But in MP there needs to be a better way to escape the cockpit. I removed it in my MP server. So far the top cockpit barely gets scratched in a fight.
Thank you for such an awesome HV design!
One thing that I cant seem to figure out is how you managed to get this particular HV to be so agile that it can literally do a full backward roll. I have been making my own mods (clone chamber, etc.) to your original design and I cant get that kind of agility with mine.
Only a couple issues. First, using the combat cockpit as long as you don't put in a turret above it you will bug through the armor when dismounting the cockpit. But, once you place a retractable turret you will be ejected downwards out of the cockpit. the issue with this is the tank then settles down once you are out that if your not fast enough you get trapped in the ring of thrusters below the cockpit. Im at a quandry of how to modify this tank to avoid having the tank land on my head when getting out. Second, there isn't a clone chamber or wireless, i know just add one.