Empyrion - Galactic Survival

Empyrion - Galactic Survival

173 ratings
[LEGACY] -Gun PUP- Labrys [-Level 10 HV-]
   
Award
Favorite
Favorited
Unfavorite
Blueprint: Hover Vessel
Tags: Blueprint
File Size
Posted
Updated
268.857 KB
10 Sep, 2018 @ 5:35pm
7 Oct, 2018 @ 2:55pm
3 Change Notes ( view )

Subscribe to download
[LEGACY] -Gun PUP- Labrys [-Level 10 HV-]

In 2 collections by XCaliber
-Blade PUP- Collection
39 items
-Early Survival-
51 items
Description
The Gun Pup Labrys is a Level 10 Mid Level Hover Vessel made from Hardened Steel. It's designed to be a versitle workhorse capable of planetary harvesting, Point of Interest assault, and Salvaging expeditions. The real versitility comes as you progress to level 20, as spaces have been pre-marked for both the retractable Artillery, and multi turret respectively. There is enough cargo space and function for this to be your main Hover Vessel as you progress to max level.

o2 Stations and Drop Boxes accessable from outside Vessel

Built to be very light and agile. Upgrading to Combat Steel has been factored in movement performance.

Docking pads have been left out until they fix the hitbox issue causing HV's to stall with terrain change


Resourse Cost:

Iron 878
Copper 602
Silicon 467
Sathium 275
Cobalt 40 (Cobalt will be removed from projectile turrets on next exp patch)

Equipment Included:

12 Cargo Boxes
1 Harvest Box
2 Constructors
3 O2 Stations
1 Armor Locker
4 Fridges
2 Ammo Boxes
1 Medical Station/Clone Chamber
1 Harvest Module
2 Detectors for redundancy

Weapons Included:

4 Gatling Guns
4 Rocket Turrets (Retractable)
4 Mini Gun Turrets (Retractable)

Future Placement Room for Retractable Artillery and Retractable Multi Turret.

ALL THRUSTERS EXPOSED FOR FORWARD PATCH COMPATABILITY!

23 Hours of Standby Time!

Please Enjoy! Post comments or critique!


Check out the -Early Survival- Collection for Early Game Solutions
https://steamproxy.net/sharedfiles/filedetails/?id=1380051359

Check Out the -Blade Collection- in my Workshop for a versitle tactical strike package
https://steamproxy.net/sharedfiles/filedetails/?id=1356510847


Check Out My Other Creations in my Workhop!

https://steamproxy.net/profiles/76561197994182252/myworkshopfiles/?appid=383120





41 Comments
XCaliber  [author] 3 Jul, 2019 @ 5:36am 
Awesome Licorgus! Glad they are working out for you
Licurgus 2 Jul, 2019 @ 9:02pm 
Nvm, the Mattock gave me the clue i needed to understand how you get that agility. RCS...

Constructive criticism for if you decide to update this HV...bump the rear guns out a block or two. I find they routinely shoot the back of the front turrets when trained on targets. Also as long as it doesn't bust your LVL 10 concept for the HV would be clone chamber and shield. Last bit of feedback, the combat cockpit is great for single player. But in MP there needs to be a better way to escape the cockpit. I removed it in my MP server. So far the top cockpit barely gets scratched in a fight.

Thank you for such an awesome HV design!
Licurgus 2 Jul, 2019 @ 7:26pm 
I should have added in my last comment that I play multiplayer and it seems my server suffers the HV bug that plagues people who hop out of the cockpit and the HV settles to the ground. I should also mention that I am new to this game but I really find a lot of great inspiration from your work.

One thing that I cant seem to figure out is how you managed to get this particular HV to be so agile that it can literally do a full backward roll. I have been making my own mods (clone chamber, etc.) to your original design and I cant get that kind of agility with mine.
XCaliber  [author] 30 Jun, 2019 @ 1:14pm 
I need to make a mk2 of this for A10
Licurgus 30 Jun, 2019 @ 12:24pm 
Love the mobility of this tank and its shape is also very appealing. I actually like this tank better than the Mattock and the Achilles. It tracks well and maneuvers like its on rails.

Only a couple issues. First, using the combat cockpit as long as you don't put in a turret above it you will bug through the armor when dismounting the cockpit. But, once you place a retractable turret you will be ejected downwards out of the cockpit. the issue with this is the tank then settles down once you are out that if your not fast enough you get trapped in the ring of thrusters below the cockpit. Im at a quandry of how to modify this tank to avoid having the tank land on my head when getting out. Second, there isn't a clone chamber or wireless, i know just add one.
XCaliber  [author] 21 Feb, 2019 @ 5:49pm 
I shall get it updated :)
liliandra_nadiar 21 Feb, 2019 @ 5:25pm 
/seconded. My favorite (and still go too) hover tank. Even if modding the interior into 9.x features is taking longer each patch.
XCaliber  [author] 10 Feb, 2019 @ 6:45am 
:) Need to update this for A9
Muse 16 Jan, 2019 @ 10:31am 
Now to make the CV longer to fit it
XCaliber  [author] 16 Jan, 2019 @ 10:19am 
Thanks Muse :)