Steam telepítése
belépés
|
nyelv
简体中文 (egyszerűsített kínai)
繁體中文 (hagyományos kínai)
日本語 (japán)
한국어 (koreai)
ไทย (thai)
Български (bolgár)
Čeština (cseh)
Dansk (dán)
Deutsch (német)
English (angol)
Español - España (spanyolországi spanyol)
Español - Latinoamérica (latin-amerikai spanyol)
Ελληνικά (görög)
Français (francia)
Italiano (olasz)
Bahasa Indonesia (indonéz)
Nederlands (holland)
Norsk (norvég)
Polski (lengyel)
Português (portugáliai portugál)
Português - Brasil (brazíliai portugál)
Română (román)
Русский (orosz)
Suomi (finn)
Svenska (svéd)
Türkçe (török)
Tiếng Việt (vietnámi)
Українська (ukrán)
Fordítási probléma jelentése
Constructive criticism for if you decide to update this HV...bump the rear guns out a block or two. I find they routinely shoot the back of the front turrets when trained on targets. Also as long as it doesn't bust your LVL 10 concept for the HV would be clone chamber and shield. Last bit of feedback, the combat cockpit is great for single player. But in MP there needs to be a better way to escape the cockpit. I removed it in my MP server. So far the top cockpit barely gets scratched in a fight.
Thank you for such an awesome HV design!
One thing that I cant seem to figure out is how you managed to get this particular HV to be so agile that it can literally do a full backward roll. I have been making my own mods (clone chamber, etc.) to your original design and I cant get that kind of agility with mine.
Only a couple issues. First, using the combat cockpit as long as you don't put in a turret above it you will bug through the armor when dismounting the cockpit. But, once you place a retractable turret you will be ejected downwards out of the cockpit. the issue with this is the tank then settles down once you are out that if your not fast enough you get trapped in the ring of thrusters below the cockpit. Im at a quandry of how to modify this tank to avoid having the tank land on my head when getting out. Second, there isn't a clone chamber or wireless, i know just add one.