Divinity: Original Sin 2

Divinity: Original Sin 2

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Make Grenades Great Again- Definitive Edition
   
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Type: Add-on
Game Mode: Story, GM
File Size
Posted
Updated
1.672 MB
9 Sep, 2018 @ 12:13pm
6 Oct, 2018 @ 5:37pm
3 Change Notes ( view )

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Make Grenades Great Again- Definitive Edition

Description
Make Grenades Great again (MGGA), now back for definitive edition!

What is this?

This mod changes grenades so they scale with finesse, making them a more viable late game option for rogues and rangers. Damage values have been modified slightly and I've massively increased the damage ranges on them because I like the idea of grenades being unstable and unpredictable.

I have also added 2 new grenades as well:
- Chokedust grenade: does magic armor damage and sets suffocating on all targets. Can be made by combining an empty cannister and bonedust
- Cursed nailbomb: Upgrade to the nailbomb that does more phys damage and sets decaying instead of bleed. Made by combining a source orb with a nailbomb.

These Grenades should both work with GM too, should you want it.

All feedback is welcome! If you have any suggestions on balancing or new grenades let me know in the comments. I hope you enjoy this mod.

Check out my other mods!

Hybrid Spells Expanded- Definitive Edition: (Steam, Nexus[www.nexusmods.com])
Occultist- A Summoner Overhaul:(Steam, Nexus[www.nexusmods.com])
Popular Discussions View All (2)
6
15 Oct, 2018 @ 1:35am
Suggestions + Balance
J0k3_R
4
6 Oct, 2018 @ 5:59pm
Bugs
J0k3_R
30 Comments
Heroes_3DO 6 Jun, 2023 @ 6:52am 
I am in the middle of my playthrough and just found out that grenades have very low damage...
Does anyone know if installing this mod breaks something, if done during an ongoing game?
Is it safe?
Freckled Banana 12 Feb, 2022 @ 8:33am 
I've been looking for a Grenade mod, and this one is good, but not strong enough. By level 12, grenades are too weak. Please, if you have the time, maybe buff the damage by an additional 100%? thank you
The_Hoff779 27 Sep, 2021 @ 8:18pm 
Could you make a variation of this mod that scales grenades off Strength? See, Scrolls scale off Intelligence, Arrows scale off Finesse but a Strength-based character hasn't got an option.
Roland of Gilead 24 Jan, 2021 @ 8:38pm 
The damage that grenades do should scale with level and should be in the same family as other 2AP attacks
layerP 9 Dec, 2020 @ 4:50pm 
Is it possible to mod the grenades added by Crafters Kit (gift bag 2)?
Laidback 7 Jun, 2020 @ 5:36am 
Too little changes almost make no difference. I still wouldn't prefer a grenade that deals 100 damage instead of 50 to my basic abilities :')
OneofakindKnight 30 Dec, 2019 @ 4:07pm 
Great mod idea, but a bit higher of a scale might be nice for increased usability.
ℕ𝕀𝕋 23 Sep, 2019 @ 9:35pm 
Can't say this mod improved the situation noticeably. Bombs went from 30-50 dmg to 50-80 on a character with 21 Finesse, which is formally doubled dmg and an improvement. But in the meantime skills and magic of my party harm for 100-150 already, grenades are twice less useful. I expected them to appear way more powered up by this mod, and make it worth a while to craft bombs.
audire 28 Jun, 2019 @ 6:57pm 
Hey, I was looking at the suggestion thread and it sounds like grenades can be made to scale based on strength. I've got no idea how difficult or time-consuming this stuff is, but would you possibly consider making a strength-based version? I'd love to give melee characters some useful grenades to throw around!
J0k3_R  [author] 28 Jun, 2019 @ 8:45am 
That would be correct. There is no other way to do it unfortunately