Divinity: Original Sin 2

Divinity: Original Sin 2

238 ratings
Toggle Polymorph DE Appendages
   
Award
Favorite
Favorited
Unfavorite
Type: Add-on
Game Mode: Story, GM, Arena
File Size
Posted
Updated
30.000 KB
9 Sep, 2018 @ 7:57am
15 Sep, 2018 @ 12:57pm
3 Change Notes ( view )

Subscribe to download
Toggle Polymorph DE Appendages

In 1 collection by Noquiem
Toggle Polymorph DE Collection
5 items
Description
Makes "Spread Your Wings", "Spider Legs" and "Bull Horns" have infinite duration. Also adds skills that removes them, given in the same way that their connected skill is added on use(aka Wings normally only add "Flight" skill. Now it adds the cancel skill AND Flight automatically when Wings are used).

--This is for the DE version of the game, for Classic go here Classic version

Now with other files on workshop via a collection
On Nexus[www.nexusmods.com] as well.
44 Comments
Damian Kadow 20 Aug, 2022 @ 3:07pm 
I am using this for my current campaign and when i went into the hall of echos I had the horns on. When I left the disappeared and now the mod does not work for the horns. I made it to reapers coast and got the wings, steel skin, and spider legs. Those work just fine and stay on my character. I'm not sure how to get this mod to work for the horns.
Noquiem  [author] 24 Oct, 2020 @ 9:01am 
@JamesDreemurr
I believe they do yes, as said its more of a 'power balance issues' I percieved at the time than actual taxonomy.
JamesDreemurr 20 Oct, 2020 @ 2:14pm 
don't spider legs give immuntiy to slipping, bull horns provide additional retribution etc they all have buffs, but the medusa head provides a skill like the appendage skills, and they overide bull horns
Noquiem  [author] 20 Oct, 2020 @ 1:17am 
@JamesDreemurr
Extra snake bits on head do sorta belong to 'appendages' yes, but for balance reasons and the fact that it has a permanent aura made me put it along with 'buffs'.
JamesDreemurr 19 Oct, 2020 @ 11:03pm 
why doesn't this version have the medusa head?
and why is it on the buffs mod instead .-.
Noquiem  [author] 20 Jul, 2020 @ 3:32pm 
@Shadow1474
Ye the '|' was something that showed on vanilla skills, but no longer do.
If its just consistency of wording on the cancel spells I'm not too annoyed by it then.
Shadow1474 20 Jul, 2020 @ 11:01am 
@Noquiem It's okay, like I said, they're just consistency issues and don't impact anything important!

As for the |'s, I don't know since I'm quite ignorant about modding for this game. The only thing I do know is that it appears on the description of the skill(s) on both ends.
Noquiem  [author] 20 Jul, 2020 @ 7:06am 
@Shadow1474
Hopefully not too bad, have issues with mentally typing, but fingers not catching up with it.
The '|' was actually because the original edition skills used to have them as separators, but that is no longer the case I assume? ( its not random '|'s right?)
Would like to fix, but editor reeeaaallly isnt liking the old files I have and importing from workshop files crashes editor :S
Shadow1474 18 Jul, 2020 @ 12:33pm 
Not that it's too big a deal, but there are grammar issues with some of the cancel form spells and, for whatever reason, have | | symbols in them. Just thought I'd report in case you weren't aware.
[The] Force 4 Feb, 2019 @ 10:56pm 
That folders there, it's just for some reason some things don't get brought over to the actual mods folder when I download them. So I have to manually move them myself so DoS2 will recognize them.