Steam 설치						
					
				
				
									로그인
											 | 
						언어
						
																																					简体中文(중국어 간체)
																													繁體中文(중국어 번체)
																													日本語(일본어)
																																							ไทย(태국어)
																													Български(불가리아어)
																													Čeština(체코어)
																													Dansk(덴마크어)
																													Deutsch(독일어)
																													English(영어)
																													Español - España(스페인어 - 스페인)
																													Español - Latinoamérica(스페인어 - 중남미)
																													Ελληνικά(그리스어)
																													Français(프랑스어)
																													Italiano(이탈리아어)
																													Bahasa Indonesia(인도네시아어)
																													Magyar(헝가리어)
																													Nederlands(네덜란드어)
																													Norsk(노르웨이어)
																													Polski(폴란드어)
																													Português(포르투갈어 - 포르투갈)
																													Português - Brasil(포르투갈어 - 브라질)
																													Română(루마니아어)
																													Русский(러시아어)
																													Suomi(핀란드어)
																													Svenska(스웨덴어)
																													Türkçe(튀르키예어)
																													Tiếng Việt(베트남어)
																													Українська(우크라이나어)
																									번역 관련 문제 보고
							
						
 
											 
													



 
														
													 
														
													 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						 
						

 
			 481
 481			 
					 
					




i just cannot go without it.
> Does P.A.M. record actions like turning off the thrusters to land if I put it on a plane?
No, it does not.
Event Controller tracking a Connector object and acting on its connected/disconnected state, is one probable way of achieving what you are after (likewise with Landing Gear if you so prefer).
Programmable Block and custom script is another.
There are probably other methods too...
I am using it with the XU-1 miner.
Sometimes, however, it experiences issues, and when that happens, I need to go get it, bring it back to my nearest base, and put it near my Nanite Control Factory, so that Nanite repair bots can auto-repair it.
For this purpose, I've created a lifter vehicle. If anyone else is interested, you can get it on the Workshop, here:
XU-1 Lifter (NO DLC)
Sorry, my English is poor, but I use Google Translate.
If you're asking for permission and an open license that's something else.