Divinity: Original Sin 2

Divinity: Original Sin 2

116 ratings
No Source Cost
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
40.571 KB
8 Sep, 2018 @ 4:36am
11 Sep, 2018 @ 4:58am
2 Change Notes ( view )

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No Source Cost

Description
I recommend using this version instead: https://steamproxy.net/sharedfiles/filedetails/?id=1515353629




Simply removes the source cost on all skills for those that find source annoying to deal with.

Enemy skills are ignored.




Another option, Resting Restores Source:
https://steamproxy.net/sharedfiles/filedetails/?id=1506608805
12 Comments
CycleCyber 7 Jul, 2021 @ 9:21am 
This is not working for the odinscore mods... or other skill mods. Can u make that happen? I mean at least give us source slot cheat please. I dont know to open slots for my source.
SpiralD 29 Apr, 2021 @ 6:23pm 
This should be useful for the Treasure battle training mod
as the enemies are just spamming source skills.
Now i can get some revenge :steamsalty:
SinfulAngel 26 Oct, 2020 @ 4:01pm 
@Barinos
Isn't source magic like...kinda tedious?
ankommen 7 Aug, 2019 @ 8:51pm 
wow,l really need it.awesome!
Barinos 16 Jul, 2019 @ 12:16am 
Isn't this mod like...kinda op?
SimranZenov  [author] 17 Sep, 2018 @ 4:28am 
@LittleViktor
Here is that mod: https://steamproxy.net/sharedfiles/filedetails/?id=1515353629
Sorry it took so long. I've been really busy lately.
The Little Victor 12 Sep, 2018 @ 8:35pm 
Wow, thanks @SimranZenov! I'll be waiting for it!
SimranZenov  [author] 12 Sep, 2018 @ 6:15pm 
@LittleViktor
Yep, that's definitely possible. I'll make a scripted version as soon as I find some time.
The Little Victor 12 Sep, 2018 @ 6:36am 
Quick question: mods like this have to edit skills (which is a lot of edits, and incompatibilities), correct? It also means custom classes are unnafected. Would it be possible instead to make a mod where source is always full, never depletes? The lore would be: "it's not a point system, people who are touched by source are touched by source, period."
WarchiefServant 8 Sep, 2018 @ 7:00am 
Personally, as someone who's come from the first game where Source wasn't a point system I love this type of mod. Story-wise and game-wise it doesn't make sense Source has a point sytem. The fact that I couldn't use "Source" magic as opposed to "normal" magic really didn't make sense to me. I'm walking around as Fane with my Source collar on, I can still deal strong magic damage. I get that "Source" magic is just "normal" magic but on steroids, I just find it lazy writing.