Divinity: Original Sin 2

Divinity: Original Sin 2

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Better Staff Of Magus DE
   
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Type: Add-on
Game Mode: Story
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6.890 MB
7 sep, 2018 @ 14:41
20 feb, 2019 @ 16:14
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Better Staff Of Magus DE

I 1 samling av DrStiesel
DOS 2 DE
15 artiklar
Beskrivning
Removes the cooldown and slightly improves the damage to make staves a more useful ranged weapon.

Classic version



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7 kommentarer
Bog 15 maj, 2024 @ 11:05 
works with physic staffs, cool
Snipe 25 aug, 2021 @ 0:46 
I love me some Staff's but not at 1.5m. This is beautiful.
S I L E N C E R 29 sep, 2018 @ 14:35 
Hi, DrStiesal! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Pyre 14 sep, 2018 @ 16:08 
I like the idea, but this actually kind of breaks some situations with caster npcs. The casters in the Withermoore soul tomb in Fort Joy is an example of this. traditionally, the npcs to ~44 damage a turn. After this buff, they do 70-80
Ashen 14 sep, 2018 @ 9:39 
It made absolutely no sense that staff was a melee weapon, thanks a ton for this mod!
knollypodium 10 sep, 2018 @ 12:08 
Been using this for the first third of Act II so far, thumbs up mod and helps to balance battle options during my tactician playthrough.
louderup 8 sep, 2018 @ 13:27 
Thank you so much. This makes staves not useless and really helps build options in tactician.