Divinity: Original Sin 2

Divinity: Original Sin 2

136 ratings
Better Staff Of Magus DE
   
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Type: Add-on
Game Mode: Story
File Size
Posted
Updated
6.890 MB
7 Sep, 2018 @ 2:41pm
20 Feb, 2019 @ 4:14pm
2 Change Notes ( view )

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Better Staff Of Magus DE

In 1 collection by DrStiesel
DOS 2 DE
15 items
Description
Removes the cooldown and slightly improves the damage to make staves a more useful ranged weapon.

Classic version



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7 Comments
Bog 15 May @ 11:05am 
works with physic staffs, cool
Snipe 25 Aug, 2021 @ 12:46am 
I love me some Staff's but not at 1.5m. This is beautiful.
S I L E N C E R 29 Sep, 2018 @ 2:35pm 
Hi, DrStiesal! I just RATED UP & Added this mod (and others) to:

" The Definitive D:OS2 Mod List (2018) " :steamhappy:

Congrats & Thanks for your awesome mods!
Pyre 14 Sep, 2018 @ 4:08pm 
I like the idea, but this actually kind of breaks some situations with caster npcs. The casters in the Withermoore soul tomb in Fort Joy is an example of this. traditionally, the npcs to ~44 damage a turn. After this buff, they do 70-80
Ashen 14 Sep, 2018 @ 9:39am 
It made absolutely no sense that staff was a melee weapon, thanks a ton for this mod!
knollypodium 10 Sep, 2018 @ 12:08pm 
Been using this for the first third of Act II so far, thumbs up mod and helps to balance battle options during my tactician playthrough.
louderup 8 Sep, 2018 @ 1:27pm 
Thank you so much. This makes staves not useless and really helps build options in tactician.