Divinity: Original Sin 2
Оценок: 311
An Auspicious Beginning (DE)
   
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Type: Add-on
Game Mode: Story
Размер файла
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26.139 KB
7 сен. 2018 г. в 13:44
Обновлений: 1 (просмотреть)

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An Auspicious Beginning (DE)

Описание
An Auspicious Beginning allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "An Auspicious Beginning" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "A Lucky Break," which provides a lesser boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 12.
<> Increases available combat skill points from 2 to 12.
<> Increases available civil skill points from 1 to 12.
<> Increases available talent points from 1 to 4.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.


NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
Комментариев: 59
Dear doc 14 ч. назад 
友好开局mod,放在最下面,兼容性很高。
<>属性点从3点增加到12点。
<>增加可用战斗技能点从2到12。
<>增加可用平民技能点从1到12。
<>增加可用的天赋点从1到4。
<>根据职业设置预先投资3个属性和能力点。
<>在职业天赋之上预选了3个额外的随机天赋。
<>如果你想一次看到你所有的点数,只需移除应用的属性/技能/天赋点数。

注:
1. 这是一个低优先级的mod;它应该总是在你的加载顺序的底部。
2. 这个mod应该100%兼容任何引入新的职业预设和/或技能的mod。
Arsene Lupin  [создатель] 19 мар в 12:20 
See the notes, most likely one of them will explain why it's not working for you. Otherwise it's possible the file got deleted from your install directory somehow, in which case you can try reinstalling the mod and/or verifying the install via the Steam client.
JJOtterBear 18 мар в 18:48 
mod is no longer working
Pain 2 окт. 2023 г. в 11:36 
Oh Standart class then chose 😅
Pain 2 окт. 2023 г. в 11:29 
2 Questions only 1 with the mod
1 can you some how drag the mods insted of puting them up 1 place at the time nothing with this mod but still
2 how can i change it i Start everything normal low points can not change it i checkt in options nothing i even put it on top of everything wrong choise wich i Know now
Arsene Lupin  [создатель] 15 янв. 2023 г. в 16:06 
[2/2] If you want to use this mod with a class mod that DOES NOT inject any new abilities to the game: don't bother with that mod in the first place, it's not actually doing anything and you can just make a custom class with those same abilities.

If you want to use this mod with a class mod that DOES inject new spells/abilities into the game, it's a bit more complicated. You'd need to either modify the class presets of that mod yourself, to match whatever values you want, or find a version of that mod that does not modify the presets, so you would then need to pick up those spells/abilities elsewhere (EG through a vendor).

There is no ethical solution to these issues that I can perform on my end. Sorry for the trouble, but that's just how it is.
Arsene Lupin  [создатель] 15 янв. 2023 г. в 16:06 
[1/2] Okay, so, this is how the game works: there are no actual character classes in DOS2. When you select a "class" during character creation, what the game is doing is pre-selecting your starting abilities, and it does this by pulling from a table consisting of those "class" tags and listing out selected abilities and available points to spend.

What this mod does is modify that table to adjust those values.

Any mod that injects a new "class" is doing the same -- replacing the same file with a new version, with different preselected abilities. The only ONLY refers to this file once, during character creation. It is impossible for the game to pull this data from two different contradictory tables simultaneously.
HolyCrusader 15 янв. 2023 г. в 12:50 
This mod doesn't seem to work with Odincore Class overhaul mods even when it's at the bottom of the load order. I don't know if there are any other fixes for this issue.
Ding Ding Dong 26 дек. 2021 г. в 4:57 
Rem & Ram mod was the problem for me, so maybe it is a problem for the hypothetical reader in the future. How is the future, reader-man?
Arsene Lupin  [создатель] 6 июл. 2021 г. в 16:29 
I can't speak for how other mods work, only this one. Any compatibility issues can *only* stem from other mods also modifying the vanilla presets. That's literally the only possibility--my mods don't touch anything else.