Divinity: Original Sin 2

Divinity: Original Sin 2

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An Auspicious Beginning (DE)
   
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Type: Add-on
Game Mode: Story
ファイルサイズ
投稿日
26.139 KB
2018年9月7日 13時44分
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An Auspicious Beginning (DE)

解説
An Auspicious Beginning allows players to enhance their characters during the character creation process by increasing the initial pool of available attribute, skill and talent points. "An Auspicious Beginning" provides a significant boost (detailed below); you can find another version of this mod in the Workshop, "A Lucky Break," which provides a lesser boost. This mod is also availabe at the Divinity Nexus, with a few additional options.

<> Increases available attribute points from 3 to 12.
<> Increases available combat skill points from 2 to 12.
<> Increases available civil skill points from 1 to 12.
<> Increases available talent points from 1 to 4.
<> 3 attribute and ability points pre-invested as per class settings.
<> 3 additional random talents pre-selected on top of class-specific talent.
<> If you want to see all of your points at once, simply remove the applied attribute/ability/talent points.


NOTES:
1. This is a low-priority mod; it should always be at the bottom of your load order.
2. This mod should be 100% compatible with any mods introducing new class presets and/or skills. It is not compatible with any other mods that adjust the default class presets, however. Note that you'll have to choose a vanilla preset and then select the relevant skills from the new class mod to be able to access the extra points.
3. If you have compatibility issues with mods that introduces new class presets and/or skills, first try adjusting the load order (this will often fix it); if the problem persists, please let me know! If I can, I will try to make a compatible version for the Nexus. Remember, my mod should be at the BOTTOM of the load order!
4. If you would rather use a version of this mod that only applies changes to a single preset, allowing you to choose which characters do or do not recieve the extra points, use the "one preset only" version.
5. As with any other mod, exercise caution and remember that you are modifying your game at your own risk. Don't get mad at me if you end up breaking something!
58 件のコメント
Arsene Lupin  [作成者] 3月19日 12時20分 
See the notes, most likely one of them will explain why it's not working for you. Otherwise it's possible the file got deleted from your install directory somehow, in which case you can try reinstalling the mod and/or verifying the install via the Steam client.
JJOtterBear 3月18日 18時48分 
mod is no longer working
Pain 2023年10月2日 11時36分 
Oh Standart class then chose 😅
Pain 2023年10月2日 11時29分 
2 Questions only 1 with the mod
1 can you some how drag the mods insted of puting them up 1 place at the time nothing with this mod but still
2 how can i change it i Start everything normal low points can not change it i checkt in options nothing i even put it on top of everything wrong choise wich i Know now
Arsene Lupin  [作成者] 2023年1月15日 16時06分 
[2/2] If you want to use this mod with a class mod that DOES NOT inject any new abilities to the game: don't bother with that mod in the first place, it's not actually doing anything and you can just make a custom class with those same abilities.

If you want to use this mod with a class mod that DOES inject new spells/abilities into the game, it's a bit more complicated. You'd need to either modify the class presets of that mod yourself, to match whatever values you want, or find a version of that mod that does not modify the presets, so you would then need to pick up those spells/abilities elsewhere (EG through a vendor).

There is no ethical solution to these issues that I can perform on my end. Sorry for the trouble, but that's just how it is.
Arsene Lupin  [作成者] 2023年1月15日 16時06分 
[1/2] Okay, so, this is how the game works: there are no actual character classes in DOS2. When you select a "class" during character creation, what the game is doing is pre-selecting your starting abilities, and it does this by pulling from a table consisting of those "class" tags and listing out selected abilities and available points to spend.

What this mod does is modify that table to adjust those values.

Any mod that injects a new "class" is doing the same -- replacing the same file with a new version, with different preselected abilities. The only ONLY refers to this file once, during character creation. It is impossible for the game to pull this data from two different contradictory tables simultaneously.
HolyCrusader 2023年1月15日 12時50分 
This mod doesn't seem to work with Odincore Class overhaul mods even when it's at the bottom of the load order. I don't know if there are any other fixes for this issue.
Ding Ding Dong 2021年12月26日 4時57分 
Rem & Ram mod was the problem for me, so maybe it is a problem for the hypothetical reader in the future. How is the future, reader-man?
Arsene Lupin  [作成者] 2021年7月6日 16時29分 
I can't speak for how other mods work, only this one. Any compatibility issues can *only* stem from other mods also modifying the vanilla presets. That's literally the only possibility--my mods don't touch anything else.
Arsene Lupin  [作成者] 2021年7月5日 18時35分 
Again, this mod ONLY modifies the class preset tables, nothing else. The only way it can have compatibility issues with other mods is if they ALSO modify those tables.