Airships: Conquer the Skies

Airships: Conquer the Skies

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1905 Weapon Reskin [OBSOLETE]
   
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Type: Mods
File Size
Posted
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1.516 MB
2 Sep, 2018 @ 11:45pm
5 Jan, 2020 @ 3:21pm
7 Change Notes ( view )

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1905 Weapon Reskin [OBSOLETE]

Description
NOTE: Updates have made this mod broken, and partially eliminated the reason I made it in the first place. Currently, I do not plan to fix it.

TLDR: Makes vanilla weapons look more modern

"No," the admiral growled, fuming, "we did not lose the battle because I or my men were incompetent, lazy, cowardly, treasonous, or any of the other words you aristocrats use to pin your failures on the rest of us. We lost because you expected us to kill that,"he pointed to a diagram of one of the enemy Fleshcrackers, its advanced mechanics, deadly autocannon, and thick steel skin clear to see, "with a cast-iron smoothbore that looks like a pear!"

I've long thought that with all-steel warships powered entirely by steam, armed with suspendium railguns and biplane fighters, some of the early-game weapons could look a bit anachronistic, especially alongside modded weapons, which gravitate towards a 20th-century aesthetic. So I reworked the normal, heavy, and imperial cannons into naval artillery that wouldn't look out of place on a pre-dreadnought. And then the mod grew into a crusade against quite a few of the stock sprites. Much of fretting over details later, it is finally ready to share.

So what does this actually do? It changes the appearance of several vanilla weapons, and ONLY that. It makes no changes to balance, and ships built with this mod will still work with mods disabled. The weapons affected are:

Normal, Heavy, Grapeshot, and Imperial Cannons (All cannons pivot near their center of mass, for realism, and fire conical shells. Heavy and Imp cannons have a visual explosion effect when they hit.)
Deck Gun
Normal Turrets (projectiles only)
Heavy Turret (Now uses the same barrel as the casemated heavy cannon)
Gatling Gun (A Maxim gun now, but I didn't change strings)
Normal and Giant Flamethrowers (They have animated pilot lights now)
Normal and Massive Rockets (Made it plausible for the crew to reload them, too)
Flak cannons (Barrels are small again like in old versions)
57 Comments
Anatol4k 8 Jun @ 3:34am 
I still use this one
Iolkan - 'Clone' 30 Jul, 2020 @ 11:29pm 
Huh, I launched it via steam instead of just double clicking the shortcut, And it worked.

Although I have to break the Habbit, I'm just glad it still works for me :p
DeciNinja  [author] 30 Jul, 2020 @ 12:05pm 
Updates have made this mod broken, and partially eliminated the reason I made it in the first place. Currently, I do not plan to fix it.
Eliphaser 30 Jul, 2020 @ 11:03am 
This was a very good mod, but with the vanilla graphics updates we are getting thanks to Yellowminer, it's slowly but surely getting obsolete for more and more parts of it.
Iolkan - 'Clone' 30 Jul, 2020 @ 3:14am 
Ive always been using this mod, for every craft, They just look so good.

However! It seems that it no longer works the way its meant to, I loaded up my stuff, Mod enabled, Mod Installed, and all the guns were Default...

Im checking to see if its just my PC for some reason, or what.
WWII44 2 Apr, 2020 @ 12:50am 
This needs the outside variants of the Normal Cannon and Gatling Gun and it will be perfect
The White Warlord 12 Jan, 2020 @ 8:37am 
Yes, mine launchers. But grenade launchers also existed in this time
The White Warlord 11 Jan, 2020 @ 4:14pm 
Or they're called mine launchers... Idk the English terminology)
The White Warlord 11 Jan, 2020 @ 4:00pm 
They were invented in this time*
The White Warlord 11 Jan, 2020 @ 3:58pm 
About grenade launchers: first ones existed in this time and were made from torpedo launching tubes