Empyrion - Galactic Survival

Empyrion - Galactic Survival

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Lurker Mk4
   
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Blueprint: Capital Vessel
Tags: Blueprint
File Size
Posted
Updated
387.530 KB
29 Aug, 2018 @ 11:30am
14 Mar, 2019 @ 11:47am
6 Change Notes ( view )

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Lurker Mk4

In 1 collection by Sephrajin
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52 items
Description
This class 4 CV unlocks at level 25 and is designed for PvE survival.

This ship is one of the 4 marks available for the "Lurker".
The initial cost for the mark 1 is relativly high, thus i've prepared all the other marks as well, so you can decide which model suits your needs best.

Level 7 : Mark 1
Level 10: Mark 2 *
Level 15: Mark 3
Level 25: Mark 4
*) this is the recomended starter ship, as it provides a hull of hard steel and a working med bay!

Please understand that only the Mark4 represents how the 'Lurker' is ment to behave.


I've tested the Mark 4 for PvE combat as follows:
I parked it between a 'Headquarter', a 'Defence II' and a 'Defence III'.
There I let it be for like 5-7 minutes while i was afk in the kitchen for that time.
When i came back the POI's (their turrets) were dead and i flew away.
Note: This was on a planet, were only projectile turrets work!

Damage Report:
* Scratches on the front windows (i did some repairs before i went afk though)
* Backside: missing 1 block
* Leftside: shot away 4 shutters for a thruster, 3 missing thrusters, 1 medium sized hole (~2x4)aside of those where thrusters were.
* Front: 1 missing shutter for plasma laser
* Front inside left: 1 missing turret

Assumption/Conclusion:
If/when you fight in space, with manual weapons for specific targets and more advanced weapons for automatic defense, you should not have troubles taking out any medium sized POI alone.
As long you dont just park there, in which case I deny any responsibility! :p
5 Comments
Sephrajin  [author] 5 Apr, 2019 @ 8:59pm 
Sephrajin  [author] 28 Mar, 2019 @ 10:32am 
Please define 'better' cockpit design.
* What is not good?
* What is it what you say should be different?

The ship has been made in A7 or A8, so no CC's/CE's were available.

I'm rebuilding/adjusting my https://steamproxy.net/sharedfiles/filedetails/?id=1615189284
If that can be done in todays stream (start in 35 minuten um 19 uhr, auf deutsch: https://www.twitch.tv/sephrajin) , I'll give your suggestions a try.

Thank you for your feedback! :)


SkillFighter 28 Mar, 2019 @ 8:28am 
Hello first this is a very nice ship but this I would change:

-Enclosed machine room with combat blocks
-Rather than the small generators one of the two big generators would rather be
-less colors
-Better cockpit design
-No freight boxes only the new containers with many volume (stuff and ammunition)
-Armored cockpit window


Sephrajin  [author] 14 Mar, 2019 @ 11:47am 
Updated:
* Replaced some old harvest boxes with Harvest CC : 2 times 64k
Sephrajin  [author] 6 Sep, 2018 @ 2:32am 
Updated:
* Replaced repair station T1 with T2
* Added more boxes in the hangar (player/sv ammo, building blocks small/large)
* Added 2 large ammo boxes
* Removed plants from blueprint (sry, happened due the use in live play)

Please resub to get the updates.
Thank you and sorry for the inconveniences.