Empyrion - Galactic Survival

Empyrion - Galactic Survival

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B.A.S.E-CC
   
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Blueprint: Base
Tags: Blueprint
File Size
Posted
Updated
197.400 KB
28 Aug, 2018 @ 9:02pm
26 Jul, 2019 @ 6:12pm
6 Change Notes ( view )

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B.A.S.E-CC

In 1 collection by wreznor
The B.A.S.E. Collection
5 items
Description
Basic Adaptive Survival Environment - Command Center:
Updated for Alpha 10 -- This is a level 12, class 8 base built with convenience, security and efficiency in mind. The "control area" has all the essentials in one large, open floor-plan room which is quickly and easily accessible.

Alpha 10 Update and Additions:

4 x 320k Storage System
200k Ammo Storage
Constructors, Fridges and Cargo Controllers are all labeled.
All Other Containers are labeled with location.
New Pentaxid Tank and Shield Generator
New Control Panel Switches:
Main Crop Lights
Constructors On/Off
Deconstructor On/Off
Furnace On/Off
Moved Furnace to external Wing for additional safety
External Lights
Added 36 more Grow Plots
New Textures and Color Changes
Added More Turrets for additional Protection

Features:

Large 13x5 hangar doors (with motion sensor open/close feature) as well as 2 switches to open and close either/both from hangar bay.
Large hangar bay features several storage bays containing O2 tanks, O2 Dispenser, fuel tanks, repair module console, solar generator, large generator and cargo boxes. All contained by shutter doors that can be opened/closed with a switch. Extra empty bay for additional generator if needed.
Two entrance doors in front and back are integrated into elevators which can take you up to the "Control Area."

Features:
2 Constructors
2 Food Processors & Fridges
A Furnace
A New Deconstructor
77 TOTAL Plant Blocks (with Lights)
A fully-stocked Medical Bay
2 O2 dispensers
2 Armor Storage Stations and Repair Bay
The entire floor is surrounded by armored windows providing both safety and a 360 degree view of the world around you. The entire crafting area (and ammo boxes) are encased in combat steel for additional security.

There are switches to turn off the constructors, furnace and deconstructor as well as switches to turn on/off the lights to the different areas of the base, the planting lights, as well as opening/closing the hangar doors from this location (there are also indicator lights which come on if either hangar door is open.

Huge Top Flight deck as well as two side decks/runways for additional vehicles. Both are somewhat guarded by the side bunkers.

There is even a wash-bay to keep your vehicles clean.

Side bunkers have some living area features but their main purpose is to provide protection for the side runways and main building, as well as being a platform for the numerous turrets:

6 Cannon Turrets
2 Rocket Turrets
4 Minigun Turrets
8 Sentry Guns

Each section of the base is airtight.

*********
Hangar Doors -- a motion sensor opens upon approach (activation box ends where turrets are mounted) and closes door when inside. There is a dashed line with arrows on the floor to show where inside activation box ends. If leaving, simply nudge forward with vehicle toward door until sensor activates door. Don't park vehicles within those lines. The hangar doors can also be opened with the two switches in the hangar bay, as well as the two switches in the upper "control area" (there are also indicator lights above to tell you if either or both doors are open). There is one thing i noticed when testing-- if the doors are closed, the motion sensor will open as you near the door, when you leave, the door will close. However, if you open a hangar door with any of the switches and then leave, the doors will not close behind you. Not that big of a deal, but if anyone knows the right signal logic path to fix this, i would appreciate it. Hours of trial and error got it to this point and I don't know how much more signal logic I can take before i just chuck it in and live in a cave.

Thanks to all who posted tutorials on forums and in videos --- I watched and read them all :)

*********

Links to vehicles featured in video:

"Fluffly Ball 2" by FlufflyBoo:
https://steamproxy.net/sharedfiles/filedetails/?id=1432925991&searchtext=ball

"The Hot Dog" by NERDFIGURE:
https://steamproxy.net/sharedfiles/filedetails/?id=828368564&searchtext=hot+dog

"HotDog-SV" by Aussie Nomad:
https://steamproxy.net/sharedfiles/filedetails/?id=901658034&searchtext=hot+dog

"HotDog" by Ardaz:
https://steamproxy.net/sharedfiles/filedetails/?id=842602819&searchtext=hot+dog

"Warp dog" by Draxis:
https://steamproxy.net/sharedfiles/filedetails/?id=1181067934&searchtext=hot+dog

"Killa-Kielbasa" by Draxis:
https://steamproxy.net/sharedfiles/filedetails/?id=704488663&searchtext=hot+dog

*******

For more builds, videos, and backstory, visit "wreznor's workshop" at the link toward the top of page :)

Enjoy!
5 Comments
☠ C.H.U.D ☠ 10 Sep, 2018 @ 8:04am 
Again!! :)
titan3217 5 Sep, 2018 @ 6:28pm 
Cool video!:steamhappy:
wreznor  [author] 29 Aug, 2018 @ 6:34pm 
:)
Hugh de Salle 29 Aug, 2018 @ 11:02am 
LOL love you vids m8.
Lord Wraith SOL3 29 Aug, 2018 @ 10:53am 
LOL another great video, loving them, base is great too, (loving the hot dog, mmmmh HOT DOGS!!!) anyways, keep it up....:steamhappy::steamhappy::steamhappy::steamhappy::steamhappy: