Space Engineers

Space Engineers

48 ratings
[updated]Mech--defender MKIII
   
Award
Favorite
Favorited
Unfavorite
Type: Blueprint
Mod category: Exploration
File Size
Posted
Updated
2.859 MB
27 Aug, 2018 @ 8:17am
27 Oct, 2018 @ 12:41pm
4 Change Notes ( view )

Subscribe to download
[updated]Mech--defender MKIII

In 3 collections by Schwarzengel
I ROBERT AI and MECH
15 items
Schwarzengel
26 items
MEA-Missile Engineering Agency
54 items
Description
update to MKIII
thanks for your focusing. you subscribed MKII and continue to wait my update. So i update the MKIII for you and thank you. (mkIII add walk back with 's' and update the best fire control system.
The first thing is how to use:
1. use wasd to control defender's walk
s is for you to change the mode of walking
reverse or front.
2. when you not in remote mode. FCS-R system
will control the turret for you. When you are in to
remote mode , you can control the turret by yourself.
3. 2 argument of programblock is for you to wake or
off the FCS-R system. When you don't want it shooting
you can turn it off.
the argument is in the toolbar. And here is the toolbar:



Then because i have updated the npc-dlc. So this Mech can be used at survival. And i need to tell you ,how to fix it in game.

first you need to find the rotors in 'k' list. And it has name and numbers. number one means rotor head is on legs , rotor 2 means rotor head is on feet.


and then you need to find and let them in movement group.


if the group is new.
You need to set leg movement rotor group in reserve mode in the Act_timer and Act_timer 2.


when repair sation is far away, you need to set Prosthesis on it and to be sure you can arrive the repair station.


Update of MKII: (use the program of version 2.0)together control your turret and the feet. It likes you are driving the tank. Update: fix the way of turn. Now it will not hurt the feet when it turns.

Hello my fans and friends. I'm Schwarzengel. This time i back with my new Mech. It's not only the Mech with science fiction configuration.But it also combined with the best technology of our team. It's the revolution of the Mech. It's the time that let your Mech can be controled with WASD. And it's the first time we unite the rotor turret system with fire control system(2 kinds of radars) .

FIRE CONTROL SYSTEM: this system let Mech be the powerful killing machine
How this system works:
1. basic lock: first your turret of keen will find your target and give the data to LCD , LCD will work with rotor control program and the program will let your turret targeting to your enemy
2. accurately lock and Ballistic calculation: and then the data will also give to the computer of FCS program and the program will through your camera get the size and weapens of your enemy's. Then the FCS system will give the biggest threat to the LCD and LCD will give it back again to the program of rotor-turret-control-system. And now even in the dark night the turret can easy solve the threat. It's so accurate that drone of keen will die at 3 seconds. And it can also fight with the base of keen, even he has only 4 gatlings and one rocket.






NOW HOW TO USE
it's now easy to be controled:
w s to walk and stop
with wa wd to turn
and in MKII you can together controll your turret with your feets!


when you copy it out .You need first in to remote control then use 2 programblocks to start the FCS system and the ai turret system.Then you can control the turret.

BUT ATTENTION: OUR FIRE CONTROL SYSTEM(AI) WILL TAKE OVER THE TURRET WHEN HE FIND THE ENERMY ,LOL BECAUSE HE THINK HE'S THE MASTER AT THIS FIELD


THE PARAMETERS
can walk with 6m/s and the top speed is 7m/s
with one main turret (4 gatlings)
with one rocket below the Mech.
can walk even when he has only 3 legs

two radars: Camera-Photoreceptor radar,turret-Radio radar

NOW BUILD YOUR OWN MECHANIZATION-ARMY











Modless real NPC 2- Soldier-Que: https://steamproxy.net/sharedfiles/filedetails/?id=1142629224
the blueprint of light Mech armys has been fixed and now they can work together.

Now the script of controll system version2.1 is on:
https://steamproxy.net/sharedfiles/filedetails/?id=1494953575
besonder thanks our team members for making the FCS and MV
6 Comments
CreatorGalaxy 19 Apr, 2020 @ 9:49pm 
Wow, thats cool
Schwarzengel  [author] 27 Oct, 2018 @ 9:58am 
I will update it to MKIII in days.
Schwarzengel  [author] 1 Oct, 2018 @ 12:14pm 
Now, I have writed the control-sytem-program of 3.1version. But because of the service of Steam. i can not update the mkIII. So at last i will publish the final one together with the NPC-DLC MOD. In MKIII. we used FCS-R 3.2 system. It's powerful and cool. The AI system can shoot and think by itselfs and you can also shoot with by yourselves and together control the mech move. And in MKIII "s" will be made to let mech move back like reverse gear.
Schwarzengel  [author] 8 Sep, 2018 @ 4:53am 
update the projector and now can project the feet . It's the one step of making NPC-DLC MOD.
Schwarzengel  [author] 5 Sep, 2018 @ 1:45pm 
updated the feet , and now will not easy break the feet.
Schwarzengel  [author] 27 Aug, 2018 @ 8:55am 
It's the update of MKI . But steam has changed . I don't know how to upate it in this version of steam. So i have to send new type to increase the quality of my work.