Sid Meier's Civilization VI

Sid Meier's Civilization VI

63 ratings
[TouHou mod]fairy-妖精-ようせい
   
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Type: Mod
Mod: Gameplay
File Size
Posted
Updated
32.202 MB
25 Aug, 2018 @ 4:28am
28 Feb, 2019 @ 6:12pm
11 Change Notes ( view )
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[TouHou mod]fairy-妖精-ようせい

In 1 collection by evin
东方异界异变mod合集
11 items
Description
TouHou mod, Branch line: the race that enters the outer world in the boom of the outside world.See the encyclopedia for background details.
Support for new DLC: Gathering Storm.
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※This English Translation is supported by @Hyrulian Panda.
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Leader: Cirno
No government: no additional policy slots are available.
⑨: All cities -20% Science and Culture, +4 Amenities, +6 Housing.

Race: Fairy
Racial correction: Every citizen gives +1 food.
Military correction: Units ignore terrain movement penalties. All units get -5 combat power.

Racial characteristics: Fairy game: Double Population growth but each citizen reduces all resources except for food by 0.25.

Unique buildings:
Fairy ingredients: Replaces food market. Initially unlocked, cheap, gives +4 food. Cannot be built if a Fairy Residence has already been built in one of this city's districts.
Fairy Residence: Replaces Shopping Mall. Initially unlocked, cheap, offers +2 Housing. Cannot be built if Fairy Ingredients has already been built in one of this city's districts.

Unique District:
Fairy community: Replaces Neighborhood. Initially unlocked, cheap. Always gives +6 housing.
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TouHou mods of Alien Mutation
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Written in the back: The author is dead. There is something to burn paper contact...
If you find any bugs or have any suggestions and comments, please leave a message and the younger brother will handle it as soon as possible. Thank you for playing this mod, and finally I wish you all a happy game.
37 Comments
timeracers 25 May, 2022 @ 2:28am 
I was trying out this mod and noticed that I did get a government and can use policies, is that intended?
Captain Murasa 10 May, 2022 @ 6:04am 
我爱这个MOD,可一直玩不好
姥鲨 28 Aug, 2020 @ 5:16am 
这个MOD和新出的随机科技树与市政树模式不兼容,只要开这个模式,即使单独用这一个MOD也会在加载游戏时闪退。
A Big Hairy Monster 7 Mar, 2019 @ 9:11am 
K, was just wondering. Thanks for the reply.
evin  [author] 7 Mar, 2019 @ 6:41am 
@A Big Hairy Monster
Yes, every citizen gets 0.25 less faith, and of all the resources, belief is the least likely to balance this effect. So fairies are basically out of the pantheon.
A Big Hairy Monster 6 Mar, 2019 @ 11:23pm 
Is it intentional that Fairies gain negative faith per turn in the early game? Makes it essentially impossible to get a pantheon without a holy site + shrine. I just realized that with the God-King policy equipped, my size 7 city is getting -0.7 faith per turn. My total is currently sitting at -15.
evin  [author] 28 Feb, 2019 @ 6:20pm 
@Hyrulian Panda
OK~ Thank you~
Hyrulian Panda 28 Feb, 2019 @ 8:11am 
More clear english translation:

Leader: Cirno
No government: no additional policy slots are available.
⑨: All cities -20% Science and Culture, +4 Amenities, +6 Housing.

Race: Fairy
Racial correction: Every citizen gives +1 food.
Military correction: Units ignore terrain movement penalties. All units get -5 combat power.

Racial characteristics: Fairy game: Double Population growth but each citizen reduces all resources except for food by 0.25.

Unique buildings:
Fairy ingredients: Replaces food market. Initially unlocked, cheap, gives +4 food. Cannot be built if a Fairy Residence has already been built in one of this city's districts.
Fairy Residence: Replaces Shopping Mall. Initially unlocked, cheap, offers +2 Housing. Cannot be built if Fairy Ingredients has already been built in one of this city's districts.

Unique District:
Fairy community: Replaces Neighborhood. Initially unlocked, cheap. Always gives +6 housing.
nut9931 23 Feb, 2019 @ 9:05am 
@evin
thank you
evin  [author] 23 Feb, 2019 @ 7:47am 
@nut9931
All are done.