Starbound

Starbound

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No Tile Protection For Space Encounters
   
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24 Aug, 2018 @ 12:06am
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No Tile Protection For Space Encounters

Description
{ DISCONTINUED FOR PERSONAL REASONS }

Disables tile protection for all space encounters, including ones from Extra Dungeons (except for the Lethia Fleet).

Only works for newly generated encounters, so that means to either wait for new ships/anomalies to show up in your star system, or go to a new one.

Happy vandalizing!
22 Comments
nova_25 9 Feb, 2021 @ 9:20am 
Still works or not ?
Consistently Awful 7 Jul, 2019 @ 6:12pm 
However it doesn't seem to work with the More NPC Ships mod ships. The vanilla ships are indeed fine tho
Consistently Awful 6 Jul, 2019 @ 7:16pm 
So far so good. I raided several hostile ships and my game didn't crash after stripping them of all their shiny toys. Both were generic ships, so I'm not entirely certain if the more exotic ships will make everything go to crap. Will update this when I'm sure! ^_^
☯ James ☪  [author] 14 May, 2019 @ 8:18pm 
@Zenz it's not supposed to work on the outpost or any missions. It only works on places like space ships and anomalies.
Zenz 14 May, 2019 @ 8:08pm 
Can someone explain this to me? It wont work on outpost. Is it supposed to not work on outpost and missions and only dungeons
van Grunz 17 Feb, 2019 @ 3:04pm 
OK. Obviously, it interferes with one or some mods I'm using. I've just verified Starbound's Steam files, moved every mod except yours in /workshop/content/211820 to a backup folder, and it seems to work. Despite all other mods I'm using are NOT modifying /settileprotection (of that I'm sure) it would take me some time to figure out what might the disturbing one. Thus, it's weird of what might be the cause.
☯ James ☪  [author] 16 Feb, 2019 @ 3:44am 
The mod only sets the protection value from true to false. It has no association with dungeon IDs, as they all rely on a .dungeon file that tell them how to spawn and if they should be protected, which is what I modified, and I'm pretty sure I got all of the space encounters.
van Grunz 16 Feb, 2019 @ 3:36am 
It seems that the tile protection for ID #65524 is still set to true, examined with /admin & /debug. Exactly this ID is set to true again every new encounter, just tested in single player. First, I was looting a celestial interference with foundry lifts which I could not loot. So I set the tile protection for #65524 to false, dismantled everything, came back to my ship and flew to a science vessel. The protection for #65524 was again set to true which I needed to falsify. I don't have any mods that alter dungeons, so I'm rather baffled what could be the cause.
☯ James ☪  [author] 26 Dec, 2018 @ 1:04pm 
@van Grunz You have to generate new Space Encounters for their tile protection to be off. I just checked through the files and I'm pretty sure I got all of the dungeons patched properly. Any dungeons that were generated before you installed the mod won't have disabled tile protection because this mod simply turns it off when they're generated, but the older ones were told to generate protected, nothing I could do about that other than to tell you to use /settileprotection 0 false.
van Grunz 26 Dec, 2018 @ 5:53am 
There're some blocks I cannot farm, at least on the pirate ship and the research vessel. They're still protected. Currently, I'm playing on Starbound v1.3.3.