Torchlight II

Torchlight II

31 ratings
gems are consumables
   
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Tags: Items, UI
File Size
Posted
Updated
3.698 KB
29 May, 2013 @ 10:34am
16 Aug, 2013 @ 1:13am
5 Change Notes ( view )

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gems are consumables

Description
Gems now occupy the Consumables tab, providing more room to collect, organize, and store your gems without competing for space with your armaments. You'll be limited to socketing gear that you're wearing, but everything else works the same.
     
WARNING: YOU WILL LOSE ALL GEMS IN ALL INVENTORIES
BACK UP YOUR \MODSAVE FOLDER BEFORE USING THIS MOD

When you run this mod the first time, ALL GEMS in all character inventories and the shared stash will be DESTROYED. To avoid this, socket all of your gems first. If you already use lyravega's Gem Box, that will work fine for this purpose, just be sure to load it before this mod.

Or, to avoid having to socket your gems, I've also uploaded a special edition of this mod called gems are consumables XFER, whose sole purpose is to aid you in transferring your gems. It works exactly like this mod, except gems and gem boxes can occupy both Equipment and Consumable tabs and be moved between them. Use this to move each character's gems to their Consumables tab. Once everything's been moved, load the main mod and you're good to go.

This mod opens up a lot of new possibilities for organizing your gems, especially if you use an expanded inventory mod like the 1600-slot shared stash where the consumables tab is very underutilized. Packrats like me can now collect to our heart's content!

REMEMBER: Gems and gem boxes in this edition can only reside on the consumables tab and are dependent on this mod being present. To remove the mod, switch to gems are consumables XFER to move your gems and gem boxes safely back to the equipment tab first.
22 Comments
Lady Buttcheeks 7 Apr, 2018 @ 11:46am 
I put your mod in a higher priority like suggested and it worked! Thank you!
zParticle  [author] 4 Apr, 2018 @ 6:10pm 
Chenipan: Could be a mod conflict if he's refusing it. Backup your modsave folder and try giving this mod a higher priority.
Lady Buttcheeks 28 Mar, 2018 @ 5:18pm 
Umm.... I tried that and it still does't work. Any idea?
zParticle  [author] 27 Mar, 2018 @ 7:50pm 
Chenipan: Gem Saver does automatically switch to your items tab, but you can switch back by clicking your consumables tab, then you can drag the Gem Box to the Gem Saver from there.
Lady Buttcheeks 21 Mar, 2018 @ 5:51pm 
So... I'm having issues.

I tried the Gem Saver and it doesn't work. Since the Gem Box is a consumable, the Gem Saver won't accept it. He only takes Items (not consumables).

Is that supposed to happen? Or is it just me....
Construct 9 Feb, 2014 @ 4:52pm 
Thanks a lot for your work in producing this mod. Understandably, the rules governing the sorting of items don't apply to the gems in the consumable inventory window. Do you have any idea on how to fix this? I'd be interested in doing it manually if you don't plan on fixing that issue, but I have no idea where the value that determines item order in the inventory windows is (thought it was "weight", guess not!). Much obliged.
Chewtoy 2 Feb, 2014 @ 3:09pm 
Made a video about your mod, if you would like to add it here, feel free https://www.youtube.com/watch?v=QrrrJPSEBLE
Michael Lemmons 21 Jan, 2014 @ 3:51am 
This is incredibly great. Now if only gems were stackable...
zParticle  [author] 10 Aug, 2013 @ 1:52pm 
Sure, Norbule, that's a good idea. I'll change it to 2 items + 1 gem for the next release. I'd feel bad if this caused anyone to lose the item they were trying to upgrade. Note that when socketing items you only need one gem of the matching level + any other gem.
Norbule 10 Aug, 2013 @ 9:17am 
Any way to change the recipe for the gem box so it isn't shared with the add socket to item recipe? Either by making it 2 items x 1 gem or 2 items x 2 gems. It could avoid unfortunate problems when trying to add a socket and ending up with a gem box if one of the gems isn't high enough level for the item.