Space Engineers

Space Engineers

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Nanite Factory (2.1 DEV VERSION)
   
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Type: Mod
Mod category: Block
File Size
Posted
Updated
135.247 MB
19 Aug, 2018 @ 1:35pm
29 Jan, 2019 @ 6:40am
156 Change Notes ( view )

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Nanite Factory (2.1 DEV VERSION)

Description
This is the Nanite Factory by Nukeguard and originally by Tysis, all credit goes to them. I'm using this build to test changes that affect dedicated server stability. From there, I put pull requests in to the original mod github, found here: https://github.com/nukeguard/NaniteConstructionSystem

VERSION 2.0 HAS BEEN OFFICIALLY RELEASED. Please download that version on the official mod page here: https://steamproxy.net/sharedfiles/filedetails/?id=219757726

This dev version mod will now be for the development of 2.1
32 Comments
max tails prower 19 Feb, 2021 @ 1:10pm 
how many up grade can you put on one side i know that you can pur 1 on each side of the connection port but ive seen youtubers put an upgrade on the conection port on the sides
Man of Stone 3 Oct, 2019 @ 4:00am 
ANyone know if the latest hotfix broke the mod? I am getting tons of errors in the log when the server boots and the nanite factories arent working
Raven4K 21 Apr, 2019 @ 7:15am 
why dose the use assemblers not work when you check the box on both the nanite factory and an assembler as I have it checked on a regular assembler not the basic or survival kit just the main assembler which can build everything is selected and check as it is in the factory settings and yet it dose not cue parts on that assembler is the problem going to be fixed?
ButtKraken 15 Feb, 2019 @ 5:08pm 
Has anyone that participated in the last playtest had any issues with mods? I am an issue with saving, autosave, and the se process not closing after exiting the game. I had two factories and 1 miner going. Once I removed the Nanite Factory mod from my world things went back to normal. Symptoms in game are: Conveyors stop working (automatically) but still work manually to move items. Blocks may not disappear when grinded down (armor blocks for me), 'Error: Game already saving' occurs when manually saving and autosave stops working altogether (but may work initially for 2 or 3 autosaves), Save As still works, cannot properly exit to main menu (game freezes) and/or process does not close after exiting successfully and has to be force closed thru Task Manager. I think Keen screwed up my game with the version switching to playtest and back to 188.105.
nukeguard 2 Jan, 2019 @ 6:19am 
Splen I just posted a crash log on github, it's the outside of array with particle effects cleanup, I was destroying a pirate grid and nanites were cleaning up the debris.
Splen  [author] 1 Jan, 2019 @ 7:29pm 
@ThNghtBrngr can you post what's in your log after the crash? And no, they shouldn't be mining in spheres at all, as of yesterday afternoon. They should be surgically removing the ore now, if you have a filter and some scanning upgrades installed in the ore detector.
ThNghtBrngr 31 Dec, 2018 @ 5:17pm 
No issues with mining so far, i am getting a crash when i run 3 factories disassembling a ship (full disassembely upgrades), is it intensional that the new nanites mine spheres instead of sections like it used to?
Splen  [author] 30 Dec, 2018 @ 8:42am 
Thanks! Just pushed an update with a more complete version of mining. Should work much better now, and be far better for performance. Would appreciate some testing.
ThNghtBrngr 29 Dec, 2018 @ 4:50pm 
i apopreciate the responce i was making sure you were aware of this particulr issue as i cound not find mension of it here or on the main development page. HAPPY NEW YEAR!! :)
Splen  [author] 28 Dec, 2018 @ 9:08pm 
@ThNghtBrngr: Nope. I am just in the middle of testing some fixes to the performance issues of mining. This is a dev build: It's not meant for full functionality and will break here and there while I develop. When the full version is released, it will be posted on the original mod page.