Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
Indeed, there is no such features as it was not implemented that way. I will maybe take a look at it in the future.
What do you mean by fix ? Not sure to understand the meaning behind "saves".
I've just tested it out and it works fine. Weapons are saved instantly and you can take it back whenever you want.
If you think that the weapon locker is a permanent saving entity, it is not. If you do clean up, remove or impact the entity, it won't save anything. That's for sure an other feature to be plan but it's not a bug, i did it like that.
So let me know what you were talking about and we will see what we can do to "fix" it on your server.
If you want some sort of permanent dispenser, look at my last script which is a weapon dispenser.
You will also able to manage settings ingame.
Let me know if it goes well with it.
That's a good idea and I see your point.
But when I created this addon the objective was to store weapon server side so everyone can access to the weapons.
I'm sure storing weapons on client side can be a really good features but it's not my objective in doing this addon.
Anyway, you can of course edit it by yourself or let me know if you want me to help you store weapons using data file/ JSON tables in a new version.