Total War: ROME II - Emperor Edition

Total War: ROME II - Emperor Edition

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GC on IA 4tpy: Grand Campaign on Imperator Augustus map
   
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Tags: mod, Overhaul
File Size
Posted
Updated
12.568 MB
13 Aug, 2018 @ 8:39am
15 Aug, 2018 @ 9:10pm
3 Change Notes ( view )

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GC on IA 4tpy: Grand Campaign on Imperator Augustus map

Description
General description
The mod allows to play Grand Campaign on Imperator Augustus campaign map and it's compatible with the latest game version (Ancestral patch). This is a 4 turns per year version of the mod. It doesn't only port the campaign to another map, but also includes some rebalance, starting relationships, past events changes, etc.

Features
1. Some important cities like Pergamon, Syracuse and Jerusalem have walls now.
2. New factions (british, tharcian, dacian, nomadic, etc) with their own custom starting relationships.
3. Changed starting position of Tylis (they were moved to Pulpudeva) and the Etruscan Leage (they only have two cities in Italy).
4. Changed cultures of some factions (e.g. Bithynia is now thracian, Bastarnae are dacians, etc).
5. Rebalance of the starting relationships between some factions (e.g Nabatea should fight for the Arabic world and stop attacking the Seleucids).
6. All factions start with strong units to avoid fighting against trash in the beggining of the game.
7. Arabic military group got some units from Nabatea and Saba (units with neutral names).
8. Axum can recruit Kush units.
9. All numidian factions can recruit the units similar to Masaesyli.
10. There's also a food bonus for the AI to avoid its death of starvation and to make it more dangerous and active on the campaign map.

Important! Read before installation!
1. The mod is incompatible with another mods that alter the GC startpos. You should disable them to use GC on IA.
2. Unfortunately, I had to change the city names that were default for Imperator Augustus campaign as they don't suit the time period. It means that before somebody makes localizations, the mod is English version only. If your game version isn't in English, see here how to change it.

Submods
For better experience you should install a special balance mod that modifies the amount of turns you need to research technologies and construct buildings, etc. Also, one of the garrison mods would be fine as well. Install only one mod of each group!
Balance mods for 4tpy can be got here:
My submod - GC on IA 4 TPY Balance Submod
Zanmorian's Campaign Balance Mod by Sir Zanmorian
Download links for some garrison mods:
Maf's Improved Garrisons by maffers
Double Size Garrisons by Itchian Scratchi
Better garrison by Andrew Boyarsky

Another versions of GC on IA
In case you want more or less turns per year, I made three versions of the mod:
1tpy version
2tpy version
4tpy version

Forums
If you have problems with the mod, you can write here or on the official TW forum[forums.totalwar.com] or on TWC [www.twcenter.net]. I also hope to see how you campaigns go on to see what needs changing in the future mod versions as I can't play a lot. Don't forget to attach a campaign map picture, write the campaign turn, mod version and another mods that you are using.

v1.1 changelog
The mod is updated for the newest Ancestral patch. What was changed:
1. Some factions were added: Synope, Thessalia, Mauri, Gamphasantes, Anartes.
2. Triballi are a thracian tribe now.
3. Tharican tribes' leaders look correct (they looked like they were Dacians).
4. Kartli is at war against Armenia from the start of the game for an early challenge (might cahnge in the future accrording to the response).
5. Sinope is an ally of Pontus.
6. Seleucids got most of Media's regions. Media is renamed as Characene and they have only one region but this region has 2 tier infantry barracks.
7. All major factions got barracks for the start of the game.
8. Sparta and Athens have bad relationships from the start of the game, but they got some island allies to make the region more alive.
9. Starting agents were added again.
10. Saba has got Marib Dam.
11. Judea and Palmyra are added as emergent factions.
115 Comments
macedonich 4 Aug @ 3:08am 
Bad if game doent englich version - all cities without names.
Mortarch Of Blood 27 Mar, 2023 @ 11:38pm 
Argh! Wish faction unlocks worked!
[FS] Kapitan Wolfgang 8 Apr, 2021 @ 5:00am 
Is there a 12TPY version out there somewhere?
ROMKA-2 11 Nov, 2020 @ 3:20am 
@Inquisitor yes this is safe, I play with this one most of the time
Inquisitor 10 Nov, 2020 @ 11:05am 
Is it safe to play ? ı dont wanna ctd after 50-60 turns later :)
Gundisalvus 14 Jul, 2020 @ 4:09pm 
How can i change city names by my own? I dont like Napoles and Tarantum it should be Brundisium and Beneventum.
Veronica V. G 22 Jun, 2020 @ 8:02pm 
One question, is there a way to play with all the factions on the map? For example, I want to play with the Etruscans and I can't because the mod itself does not have them in the selection screen and when I put a mod that unlocks the factions it doesn't appear in the menu
h.j.haller 18 Jun, 2020 @ 3:34am 
mod still works but game shut its down after some play time so i really hope you gona update it fast
hitlercat 9 May, 2020 @ 8:47am 
can you make a 12 turn per year version? Best regards someone who enjoys playing with every month of the year.
Hydra 1 Mar, 2020 @ 9:29am 
Does this mod work?